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		<title><![CDATA[Infinity Code Forum — Setting alpha of map texture to 0 but not the marker]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2134</link>
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		<description><![CDATA[The most recent posts in Setting alpha of map texture to 0 but not the marker.]]></description>
		<lastBuildDate>Fri, 23 Jun 2023 15:37:33 +0000</lastBuildDate>
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			<title><![CDATA[Re: Setting alpha of map texture to 0 but not the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9089#p9089</link>
			<description><![CDATA[<p>Hi.</p><p>If you want to hide the map (but not the markers), the easiest way to do it is to get the hidden MeshRenderer component (it&#039;s still available via GetComponent) on the map GameObject, and disable it.</p><p>If you want to make the map semi-transparent, this can be done either by reducing the alpha of each tile or by writing a custom shader.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 23 Jun 2023 15:37:33 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9089#p9089</guid>
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			<title><![CDATA[Setting alpha of map texture to 0 but not the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9088#p9088</link>
			<description><![CDATA[<p>Hallo, <br />I was wondering if it is possible to just lower the alpha of the map textures but not of the marker and the the current position icon. <br />Without changing the alpha off every tile. </p><p>Thanks in advance</p>]]></description>
			<author><![CDATA[null@example.com (mh-leo)]]></author>
			<pubDate>Fri, 23 Jun 2023 14:02:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9088#p9088</guid>
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