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	<title type="html"><![CDATA[Infinity Code Forum — Setting alpha of map texture to 0 but not the marker]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2134&amp;type=atom" />
	<updated>2023-06-23T15:37:33Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2134</id>
		<entry>
			<title type="html"><![CDATA[Re: Setting alpha of map texture to 0 but not the marker]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9089#p9089" />
			<content type="html"><![CDATA[<p>Hi.</p><p>If you want to hide the map (but not the markers), the easiest way to do it is to get the hidden MeshRenderer component (it&#039;s still available via GetComponent) on the map GameObject, and disable it.</p><p>If you want to make the map semi-transparent, this can be done either by reducing the alpha of each tile or by writing a custom shader.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-06-23T15:37:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9089#p9089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Setting alpha of map texture to 0 but not the marker]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9088#p9088" />
			<content type="html"><![CDATA[<p>Hallo, <br />I was wondering if it is possible to just lower the alpha of the map textures but not of the marker and the the current position icon. <br />Without changing the alpha off every tile. </p><p>Thanks in advance</p>]]></content>
			<author>
				<name><![CDATA[mh-leo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2601</uri>
			</author>
			<updated>2023-06-23T14:02:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9088#p9088</id>
		</entry>
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