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	<title type="html"><![CDATA[Infinity Code Forum — Editing textures]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2129&amp;type=atom" />
	<updated>2023-06-16T16:30:49Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2129</id>
		<entry>
			<title type="html"><![CDATA[Re: Editing textures]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9077#p9077" />
			<content type="html"><![CDATA[<p>If you haven&#039;t changed the texture settings, it should work.<br />Check the texture import settings. Maybe it now has a different resolution or byte order.</p><p>Huge Texture supports PNG and JPG, but due to the limitations of Unity this may have a lower resolution (up to 16k).</p><p>What are BH and BHT? I haven&#039;t seen these abbreviations before.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-06-16T16:30:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9077#p9077</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Editing textures]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9076#p9076" />
			<content type="html"><![CDATA[<p>Yes, I have already done this and it works. The issue seems to be that when you are done and rename it again back to .hugeraw<br />It no longer work with the material shader? It would be great if the BH array could accept .jpeg and .png<br />Maybe I am missing something and do not know how to reconfigure the array within the material shader.<br />Any suggestions would be appreciated.<br />I am creating Terrian with the Real World terrain tool, I need to edit some of the images to remove vehicles from the images within Photoshop and replace the image in the BHT material which seems to only accept raw images. Photoshop does not allow me yo to save or export it as a raw image.</p>]]></content>
			<author>
				<name><![CDATA[donaldbmartinez]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2615</uri>
			</author>
			<updated>2023-06-16T16:18:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9076#p9076</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Editing textures]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9074#p9074" />
			<content type="html"><![CDATA[<p>Hi. <br />To modify HUGERAW, copy it to another location and rename it to RAW.<br />Then you can open it in a graphics editor (like Photoshop) using the settings like in the Unity importer.<br />The number of channels you need to specify when opening in a graphical editor is 3 for RGB and 4 for RGBA.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-06-16T10:22:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9074#p9074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Editing textures]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9072#p9072" />
			<content type="html"><![CDATA[<p>So the RAw satellite images are converted to .HUGERAW file format to work with the array matirial.</p><p>How can I edit these images if need? once the images are edited I can only save them as a jpeg,png???<br />It would be great if the images were not limited to RAW only formate</p>]]></content>
			<author>
				<name><![CDATA[donaldbmartinez]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2615</uri>
			</author>
			<updated>2023-06-15T16:32:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9072#p9072</id>
		</entry>
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