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		<title><![CDATA[Infinity Code Forum — Wrong procedural building height]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2111</link>
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		<description><![CDATA[The most recent posts in Wrong procedural building height.]]></description>
		<lastBuildDate>Thu, 20 Apr 2023 12:34:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8994#p8994</link>
			<description><![CDATA[<p>Yes, my experiments have shown that this works correctly when regenerating one by one.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 20 Apr 2023 12:34:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8994#p8994</guid>
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		<item>
			<title><![CDATA[Re: Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8993#p8993</link>
			<description><![CDATA[<p>Glad to have been of help to you.</p><p>Ok, so the problem only occurs if I generate the entire terrain at once using Bing? If I then regenerate them one by one, is everything correct?</p>]]></description>
			<author><![CDATA[null@example.com (Loryer)]]></author>
			<pubDate>Thu, 20 Apr 2023 11:37:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8993#p8993</guid>
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		<item>
			<title><![CDATA[Re: Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8992#p8992</link>
			<description><![CDATA[<p>I dug into it, and RWT generates buildings correctly, but... when multiple terrains + Bing Maps elevations it generates heightmaps incorrectly.<br />I will be debugging this now and as soon as it is fixed I will release a new version.</p><p>You have two workarounds:<br />1. Regenerate all terrains using a different elevation data source.<br />2. Regenerate all terrains one by one using Bing Maps elevations.</p><p>P.S. Thank you for your question. I think this is a critical problem and it will be fixed as soon as possible.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 20 Apr 2023 11:31:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8992#p8992</guid>
		</item>
		<item>
			<title><![CDATA[Re: Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8991#p8991</link>
			<description><![CDATA[<p>Screenshot</p>]]></description>
			<author><![CDATA[null@example.com (Loryer)]]></author>
			<pubDate>Thu, 20 Apr 2023 10:50:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8991#p8991</guid>
		</item>
		<item>
			<title><![CDATA[Re: Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8990#p8990</link>
			<description><![CDATA[<p>I&#039;m using the 2020.3.21f1 version of unity, but the problem also occurs on other versions.</p><p>In the screenshots I hope you can understand the problem. When I create the buildings I have the possibility to choose a range for those where the system has no information and therefore does not know the height.<br />In this case I specified 2-4 as the range.<br />It&#039;s not yet clear to me if it means that he will generate buildings with a maximum of 3 (floor height) x 4 (max range) or 4 maximum units of height.<br />But in this case it doesn&#039;t matter because the result is still wrong.</p><p>I tried to generate the buildings both with the &quot;Floow Terrain&quot; option and with &quot; Follow Real World Data&quot;, the result doesn&#039;t seem to change</p><p>The result is that the system writes a number that makes no sense to the building settings and the buildings turn out to be very tall.<br />Moving them all by hand to lower them is truly an immense and in any case random work.<br />In many parts the system also generates buildings below the level of the terrain and I don&#039;t understand why.</p><p>I hope you can help me Alex, thanks a lot</p>]]></description>
			<author><![CDATA[null@example.com (Loryer)]]></author>
			<pubDate>Thu, 20 Apr 2023 10:49:36 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8990#p8990</guid>
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		<item>
			<title><![CDATA[Re: Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8989#p8989</link>
			<description><![CDATA[<p>Hi.</p><p>Please explain the problem in detail so that I know exactly what I need to look/do/fix/improve.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 20 Apr 2023 10:29:26 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8989#p8989</guid>
		</item>
		<item>
			<title><![CDATA[Wrong procedural building height]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8988#p8988</link>
			<description><![CDATA[<p>Hi Alex, we have worked very well together in the past to improve the procedural building system.</p><p>I&#039;m again asking for your help for an improvement ... or rather, for something that exists but is not working properly.<br />I am sending you the geographical position of the area that interests me and also the screen of some parameters.</p>]]></description>
			<author><![CDATA[null@example.com (Loryer)]]></author>
			<pubDate>Thu, 20 Apr 2023 10:23:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8988#p8988</guid>
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