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		<title><![CDATA[Infinity Code Forum — Placement of 3D Markers]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=211</link>
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		<description><![CDATA[The most recent posts in Placement of 3D Markers.]]></description>
		<lastBuildDate>Wed, 27 Jul 2016 16:15:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Placement of 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=975#p975</link>
			<description><![CDATA[<p>I Just have one OnlineMapsTileSetControl on the Map and in the scene. I&#039;ll try to build a package with this scene</p>]]></description>
			<author><![CDATA[null@example.com (DaGround)]]></author>
			<pubDate>Wed, 27 Jul 2016 16:15:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=975#p975</guid>
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			<title><![CDATA[Re: Placement of 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=974#p974</link>
			<description><![CDATA[<p>While pressing &quot;N&quot; i get two instances of the prefab, one correctly parented in the hirarchy the other under root.</p><p>The behaviour of the instance with Map as parent behaves correctly and moves and disappears accordingly.</p>]]></description>
			<author><![CDATA[null@example.com (DaGround)]]></author>
			<pubDate>Wed, 27 Jul 2016 16:13:59 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=974#p974</guid>
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			<title><![CDATA[Re: Placement of 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=964#p964</link>
			<description><![CDATA[<p>All markers are enabled by default.<br />See here: OnlineMapsMarkerBase: 96.<br />The fact that 3d marker instance is activated - it&#039;s a bug.<br />We&#039;ll fix it.</p><p>If you are sure that you have one instance of Tileset control, and have two markers by pressing «N», please send your scene as package to support (support@infinity-code.com).<br />We will check it.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 27 Jul 2016 11:48:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=964#p964</guid>
		</item>
		<item>
			<title><![CDATA[Re: Placement of 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=958#p958</link>
			<description><![CDATA[<p>Hi,</p><p>It is not enabled on default, i have to set it explicitly.</p><p>I&#039;ll look into it after work, but i&#039;m 99% sure i just have one tileset control script on the map.</p>]]></description>
			<author><![CDATA[null@example.com (DaGround)]]></author>
			<pubDate>Wed, 27 Jul 2016 06:52:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=958#p958</guid>
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		<item>
			<title><![CDATA[Re: Placement of 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=954#p954</link>
			<description><![CDATA[<p>Hello.</p><p>Vector2: X - longitude, Y - latitude.<br />locationMarker.enabled = true; // Does nothing, because it is enabled by default.</p><div class="quotebox"><blockquote><p>If i use the buildin feature of the OnlineMapsTileSetControl.cs and enable marker placement via &quot;N&quot; it works.<br />It works so good, i get 2 gameobject placed every time, on a spot near my mouse and a second instance wich sits at 0,0,0.</p></blockquote></div><p>Most likely you have two instances of Tileset Control.<br />You should use only one control.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 26 Jul 2016 23:12:21 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=954#p954</guid>
		</item>
		<item>
			<title><![CDATA[Placement of 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=953#p953</link>
			<description><![CDATA[<p>Hi,</p><p>i&#039;m struggling to set 3D markers by code..</p><p>a method:<br />&nbsp; &nbsp; public void AddMarker(float latitude, float longitude){</p><p>&nbsp; &nbsp; &nbsp; &nbsp; //Create a marker to show the current GPS coordinates.<br />&nbsp; &nbsp; &nbsp; &nbsp; locationMarker = control.AddMarker3D(new Vector2(latitude, longitude), prefab);<br />&nbsp; &nbsp; &nbsp; &nbsp; locationMarker.range = new OnlineMapsRange(1, 20);<br />&nbsp; &nbsp; &nbsp; &nbsp; //Hide handle until the coordinates are not received.<br />&nbsp; &nbsp; &nbsp; &nbsp; locationMarker.enabled = true;<br />&nbsp; &nbsp; }</p><p>places the marker correctly in the scene. But everytime i move the camera or click somewhere, the marker gets disabled.</p><br /><p>If i use the buildin feature of the OnlineMapsTileSetControl.cs and enable marker placement via &quot;N&quot; it works.<br />It works so good, i get 2 gameobject placed every time, on a spot near my mouse and a second instance wich sits at 0,0,0 .</p><p>Please tell my how i can place custom prefabs wich correctly move with the world, as it gets updated.</p><p>(Do i have to use the update via Location Service or can i use my own GSP signal Manager und just update the map?)</p>]]></description>
			<author><![CDATA[null@example.com (DaGround)]]></author>
			<pubDate>Tue, 26 Jul 2016 22:22:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=953#p953</guid>
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