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		<title><![CDATA[Infinity Code Forum — Serialize Notes]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2109</link>
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		<description><![CDATA[The most recent posts in Serialize Notes.]]></description>
		<lastBuildDate>Mon, 18 Mar 2024 15:44:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: Serialize Notes]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9474#p9474</link>
			<description><![CDATA[<p>Okay, finally responding after a year... Apologies for the delay, I don&#039;t check this forum very often and haven&#039;t been working in a project with UEE for a while. I can confirm that un-ignoring `References.asset` in version control allows notes to be shared between machines. You mentioned splitting up that file. It would definitely be great to have notes stored in a separate text file; I was disappointed to see that they&#039;re stored in binary. Anyway, thanks for building this great asset!</p>]]></description>
			<author><![CDATA[null@example.com (Rabadash8820)]]></author>
			<pubDate>Mon, 18 Mar 2024 15:44:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9474#p9474</guid>
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			<title><![CDATA[Re: Serialize Notes]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9363#p9363</link>
			<description><![CDATA[<p>As I wrote above, the notes are stored in References.asset file, so you need to include this file in your version control system to share notes.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 23 Jan 2024 13:40:48 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9363#p9363</guid>
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			<title><![CDATA[Re: Serialize Notes]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8974#p8974</link>
			<description><![CDATA[<p>Hi.</p><p>It&#039;s designed so that notes are not stored in GameObject, so as not to affect the build.</p><p>The notes are stored in:<br />Assets/Plugins/Infinity Code/Ultimate Editor Enhancer Settings/References.asset</p><p>In future versions, I plan to split all the things stored in this file into separate files so you can better control what needs to be shared and what doesn&#039;t.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 17 Apr 2023 02:28:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8974#p8974</guid>
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			<title><![CDATA[Serialize Notes]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8972#p8972</link>
			<description><![CDATA[<p>I only just noticed that GameObject notes are not serialized/saved anywhere in .scene/.asset/.meta files. Serializing notes would be extremely helpful when collaborating with others, much like comments in code. This might be tricky since notes don&#039;t use an actual Component...maybe you could use an editor script to listen for scene saves, and serialize all Notes into some separate file, like one under ProjectSettings/ using <a href="https://docs.unity3d.com/Packages/com.unity.settings-manager@2.0/manual/index.html">SettingsManager</a>.</p>]]></description>
			<author><![CDATA[null@example.com (Rabadash8820)]]></author>
			<pubDate>Mon, 17 Apr 2023 02:13:53 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8972#p8972</guid>
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