<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Infinity Code Forum — Copying a Terrain made of mesh]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2105</link>
		<atom:link href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2105&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Copying a Terrain made of mesh.]]></description>
		<lastBuildDate>Tue, 11 Apr 2023 14:10:56 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Copying a Terrain made of mesh]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8948#p8948</link>
			<description><![CDATA[<p>Thank you for help.</p>]]></description>
			<author><![CDATA[null@example.com (moszcz70)]]></author>
			<pubDate>Tue, 11 Apr 2023 14:10:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8948#p8948</guid>
		</item>
		<item>
			<title><![CDATA[Re: Copying a Terrain made of mesh]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8947#p8947</link>
			<description><![CDATA[<p>Hello.</p><p>This is because both your terrain in the scene (in the hierarchy) refer to the same terrain in the project.<br />To avoid this you need to make a copy of the terrain in the project using explorer and make an instance of the second terrain in the scene.<br />In this case, the changes made in one terrain will not affect the other one.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 11 Apr 2023 13:30:54 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8947#p8947</guid>
		</item>
		<item>
			<title><![CDATA[Copying a Terrain made of mesh]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8946#p8946</link>
			<description><![CDATA[<p>Hello,<br />I have a problem with a copy of Terrain made of mesh. <br />When I make a copy of the Terrain in the Hierarchy tab (copy-paste) all the changes I make to the copy of the Terrain (e.g. I paint it in a certain place with a texture) the same change will automatically be made on the original Terrain from which I made a copy. What should I do so that I can change the copy (repaint) and keep the original Terrain unchanged?</p>]]></description>
			<author><![CDATA[null@example.com (moszcz70)]]></author>
			<pubDate>Tue, 11 Apr 2023 12:52:59 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8946#p8946</guid>
		</item>
	</channel>
</rss>
