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		<title><![CDATA[Infinity Code Forum — Pathfinding]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2099</link>
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		<description><![CDATA[The most recent posts in Pathfinding.]]></description>
		<lastBuildDate>Wed, 31 May 2023 17:04:54 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pathfinding]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9051#p9051</link>
			<description><![CDATA[<p>Have you found a solution to the pathfinding problem you mentioned? I am facing the same issue myself. I bought A* Pathfinding Pro, but the solutions it came with did not work for me. The closest I got to success was when I manually generated nodes based on &quot;ways&quot; data. However, I encountered a problem with map movement - the graph remained stationary whenever I moved the map or zoomed in. Updating the graph in real-time was too expensive in terms of performance. I am wondering if anyone has successfully integrated both assets and can offer some advice.</p>]]></description>
			<author><![CDATA[null@example.com (szymon)]]></author>
			<pubDate>Wed, 31 May 2023 17:04:54 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9051#p9051</guid>
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			<title><![CDATA[Re: Pathfinding]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8932#p8932</link>
			<description><![CDATA[<p>I see. It sounded like you had used it with this before. I assume it needs to be modified a bit considering how online maps works with coordinates. And it needs to be able to work with dynamic objects since buildings are not stationary in unity world space.</p>]]></description>
			<author><![CDATA[null@example.com (CELL9)]]></author>
			<pubDate>Fri, 31 Mar 2023 13:02:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8932#p8932</guid>
		</item>
		<item>
			<title><![CDATA[Re: Pathfinding]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8931#p8931</link>
			<description><![CDATA[<p>Hi. </p><p>Unfortunately, there is no general solution or good practice I can recommend here.</p><p>Whether this asset will work - most likely yes.<br />Whether there will be pitfalls here - also most likely yes.<br />Whether you can do without buying this asset - also yes. <br />AStar is a very easy algorithm, many implementations of which you can find on the Internet, for example:<br /><a href="https://github.com/davecusatis/A-Star-Sharp">https://github.com/davecusatis/A-Star-Sharp</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 31 Mar 2023 10:01:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8931#p8931</guid>
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		<item>
			<title><![CDATA[Pathfinding]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8930#p8930</link>
			<description><![CDATA[<p>Hey,<br />I want my AI to navigate around generated buildings and other colliders that acts as obstacles. Right now I&#039;m using a simple raycast avoidance method, but it is not very consistent.</p><p>Are there any examples on how to implement pathfinding in online maps? I believe A* pathfinding was mentioned before, is it this one? <a href="https://assetstore.unity.com/packages/tools/ai/a-pathfinding-project-pro-87744">https://assetstore.unity.com/packages/t … -pro-87744</a></p><p>It&#039;s a bit expensive so I want to know if I can make it work before buying it.</p><p>Thanks.</p>]]></description>
			<author><![CDATA[null@example.com (CELL9)]]></author>
			<pubDate>Thu, 30 Mar 2023 21:47:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8930#p8930</guid>
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