<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Pathfinding]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2099&amp;type=atom" />
	<updated>2023-05-31T17:04:54Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=2099</id>
		<entry>
			<title type="html"><![CDATA[Re: Pathfinding]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9051#p9051" />
			<content type="html"><![CDATA[<p>Have you found a solution to the pathfinding problem you mentioned? I am facing the same issue myself. I bought A* Pathfinding Pro, but the solutions it came with did not work for me. The closest I got to success was when I manually generated nodes based on &quot;ways&quot; data. However, I encountered a problem with map movement - the graph remained stationary whenever I moved the map or zoomed in. Updating the graph in real-time was too expensive in terms of performance. I am wondering if anyone has successfully integrated both assets and can offer some advice.</p>]]></content>
			<author>
				<name><![CDATA[szymon]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2605</uri>
			</author>
			<updated>2023-05-31T17:04:54Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9051#p9051</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pathfinding]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8932#p8932" />
			<content type="html"><![CDATA[<p>I see. It sounded like you had used it with this before. I assume it needs to be modified a bit considering how online maps works with coordinates. And it needs to be able to work with dynamic objects since buildings are not stationary in unity world space.</p>]]></content>
			<author>
				<name><![CDATA[CELL9]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2359</uri>
			</author>
			<updated>2023-03-31T13:02:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8932#p8932</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pathfinding]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8931#p8931" />
			<content type="html"><![CDATA[<p>Hi. </p><p>Unfortunately, there is no general solution or good practice I can recommend here.</p><p>Whether this asset will work - most likely yes.<br />Whether there will be pitfalls here - also most likely yes.<br />Whether you can do without buying this asset - also yes. <br />AStar is a very easy algorithm, many implementations of which you can find on the Internet, for example:<br /><a href="https://github.com/davecusatis/A-Star-Sharp">https://github.com/davecusatis/A-Star-Sharp</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-03-31T10:01:47Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8931#p8931</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Pathfinding]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8930#p8930" />
			<content type="html"><![CDATA[<p>Hey,<br />I want my AI to navigate around generated buildings and other colliders that acts as obstacles. Right now I&#039;m using a simple raycast avoidance method, but it is not very consistent.</p><p>Are there any examples on how to implement pathfinding in online maps? I believe A* pathfinding was mentioned before, is it this one? <a href="https://assetstore.unity.com/packages/tools/ai/a-pathfinding-project-pro-87744">https://assetstore.unity.com/packages/t … -pro-87744</a></p><p>It&#039;s a bit expensive so I want to know if I can make it work before buying it.</p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[CELL9]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2359</uri>
			</author>
			<updated>2023-03-30T21:47:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8930#p8930</id>
		</entry>
</feed>
