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	<title type="html"><![CDATA[Infinity Code Forum — New Unity Input System Help]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2049&amp;type=atom" />
	<updated>2022-10-25T01:22:32Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2049</id>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8696#p8696" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Please open the console (Window / General / Console).<br />Most likely there is some kind of error message.<br />Please attach a full error messages you have and I&#039;ll tell you how to fix it.</p></blockquote></div><p>This is a production project so I already deleted your adapter. I will get back to this next week and send the error message then!</p>]]></content>
			<author>
				<name><![CDATA[michael.pickering]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2276</uri>
			</author>
			<updated>2022-10-25T01:22:32Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8696#p8696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8692#p8692" />
			<content type="html"><![CDATA[<p>Please open the console (Window / General / Console).<br />Most likely there is some kind of error message.<br />Please attach a full error messages you have and I&#039;ll tell you how to fix it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-10-24T09:18:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8692#p8692</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8689#p8689" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>The error does not contain a mention of namespaces.<br />The message tells you to check the console because there might be errors there.<br />Do you have errors in the console?<br />And it tells you to make sure the file name matches the class name.</p></blockquote></div><p>OK, except it isn&#039;t MY file name, it&#039;s YOUR file name. And the class name is also YOURS. Please fix your error and supply a new update which I&#039;ll be glad to reinstall and retest!</p>]]></content>
			<author>
				<name><![CDATA[michael.pickering]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2276</uri>
			</author>
			<updated>2022-10-24T01:48:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8689#p8689</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8676#p8676" />
			<content type="html"><![CDATA[<p>The error does not contain a mention of namespaces.<br />The message tells you to check the console because there might be errors there.<br />Do you have errors in the console?<br />And it tells you to make sure the file name matches the class name.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-10-21T19:15:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8676#p8676</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8675#p8675" />
			<content type="html"><![CDATA[<p>Error message attached.</p>]]></content>
			<author>
				<name><![CDATA[michael.pickering]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2276</uri>
			</author>
			<updated>2022-10-21T17:54:11Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8675#p8675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8674#p8674" />
			<content type="html"><![CDATA[<p>OK, I just tried the New Input System Adapter, but couldn&#039;t add it to any GameObject because I got an error message. (I&#039;ll try to attach a screenshot of the error message in a moment.) I&#039;m working in Unity 2021.3, and there&#039;s a relevant note about namespaces in their documentation here:<br /><a href="https://docs.unity3d.com/Manual/Namespaces.html">https://docs.unity3d.com/Manual/Namespaces.html</a></p>]]></content>
			<author>
				<name><![CDATA[michael.pickering]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2276</uri>
			</author>
			<updated>2022-10-21T17:53:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8674#p8674</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8673#p8673" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>An adapter for the new input system is attached.<br />Add it to any GameObject, and set Axis Action (2D Vector Composite with keys that will rotate the panorama).</p><p>I implemented Input Manager class in the wrong way to adapt to the new input system. <br />A patch for it is also attached.</p><p>Unfortunately, I did not understand your problem with the joystick.<br />This should work with the new input system out of the box.<br />At least it works correctly on my side.</p></blockquote></div><p>Excellent, thanks!</p><p>I will test this out next week. Meanwhile do you have any thoughts on how to install over the existing asset which I installed using the Package Manager?</p>]]></content>
			<author>
				<name><![CDATA[michael.pickering]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2276</uri>
			</author>
			<updated>2022-10-21T17:39:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8673#p8673</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8669#p8669" />
			<content type="html"><![CDATA[<p>An adapter for the new input system is attached.<br />Add it to any GameObject, and set Axis Action (2D Vector Composite with keys that will rotate the panorama).</p><p>I implemented Input Manager class in the wrong way to adapt to the new input system. <br />A patch for it is also attached.</p><p>Unfortunately, I did not understand your problem with the joystick.<br />This should work with the new input system out of the box.<br />At least it works correctly on my side.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-10-19T18:23:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8669#p8669</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8668#p8668" />
			<content type="html"><![CDATA[<p>Hi Alex,<br />I was able to get the basic asset working with the new Input System, including the UI buttons. Pan/tilt control (preferably drag or point) via mouse or touchscreen -- which would be REALLY excellent to have -- is a bit trickier, though. And the included virtual joystick is a different beast entirely. I suppose if it was easier to get that working than mouse/touchscreen, I&#039;d take it...</p>]]></content>
			<author>
				<name><![CDATA[michael.pickering]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2276</uri>
			</author>
			<updated>2022-10-19T00:10:45Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8668#p8668</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8666#p8666" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thank you for your request.<br />I will check if I can do it and get back to you with the result in a few days.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-10-17T19:24:34Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8666#p8666</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[New Unity Input System Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8663#p8663" />
			<content type="html"><![CDATA[<p>Your asset works fine with the old &quot;Input Manager&quot; but I need to ensure that my project is only using the new Input System, and this needs to include full, native touch support. I know this isn&#039;t really your issue but Unity has done a mostly lousy job with supporting this important transition. Would it be possible to provide at least some specific documentation on what will need to be added/changed in uPano to make everything work with the Input System? As a starting point, it seems to me that the separate mouse and keyboard scripts should be eliminated in favour of a more device-neutral implementation, to be more consistent with the spirit of the new Input System...</p>]]></content>
			<author>
				<name><![CDATA[michael.pickering]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2276</uri>
			</author>
			<updated>2022-10-17T16:53:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8663#p8663</id>
		</entry>
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