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		<title><![CDATA[Infinity Code Forum — [SOLVED!]Single Line to Dotted Line]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2038</link>
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		<description><![CDATA[The most recent posts in [SOLVED!]Single Line to Dotted Line.]]></description>
		<lastBuildDate>Fri, 05 Apr 2024 07:34:23 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9485#p9485</link>
			<description><![CDATA[<p>Hello,<br />In my present project I&#039;m trying to draw a dotted line between two geo locations in a 2D map canvas setup but it requires a tileset map control. How can i achieve the dotted line result in 2D without the need of tilesetmap control in the current project.</p>]]></description>
			<author><![CDATA[null@example.com (bharath.g)]]></author>
			<pubDate>Fri, 05 Apr 2024 07:34:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9485#p9485</guid>
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		<item>
			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8685#p8685</link>
			<description><![CDATA[<p>You are the Best <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> thank you it worked!</p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Sun, 23 Oct 2022 13:56:48 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8685#p8685</guid>
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		<item>
			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8680#p8680</link>
			<description><![CDATA[<p>Most likely you have a problem in Dot texture import settings.<br />In the project, select your Dot texture, set Wrap Mode - Repeat and click Apply.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 22 Oct 2022 12:54:57 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8680#p8680</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8679#p8679</link>
			<description><![CDATA[<p>namespace InfinityCode.OnlineMapsExamples<br />{<br />&nbsp; &nbsp; /// &lt;summary&gt;<br />&nbsp; &nbsp; /// Example how to draw a dotted line in tileset.<br />&nbsp; &nbsp; /// &lt;/summary&gt;<br />&nbsp; &nbsp; [AddComponentMenu(&quot;Infinity Code/Online Maps/Examples (API Usage)/DottedLineExample&quot;)]<br />&nbsp; &nbsp; public class DottedLineExample : MonoBehaviour<br />&nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; /// &lt;summary&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; /// The thickness of the line.<br />&nbsp; &nbsp; &nbsp; &nbsp; /// &lt;/summary&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; public float size = 10;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; /// &lt;summary&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; /// Scale UV.<br />&nbsp; &nbsp; &nbsp; &nbsp; /// &lt;/summary&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; public Vector2 uvScale = new Vector2(2, 1);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; /// &lt;summary&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; /// The material used for line drawing.<br />&nbsp; &nbsp; &nbsp; &nbsp; /// &lt;/summary&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; public Material material;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; private Vector2[] coords;<br />&nbsp; &nbsp; &nbsp; &nbsp; private MeshFilter meshFilter;<br />&nbsp; &nbsp; &nbsp; &nbsp; private MeshRenderer meshRenderer;<br />&nbsp; &nbsp; &nbsp; &nbsp; private Mesh mesh;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; private float _size;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; private void Start()<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Create a new GameObject.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GameObject container = new GameObject(&quot;Dotted Line&quot;);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Create a new Mesh.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; meshFilter = container.AddComponent&lt;MeshFilter&gt;();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; meshRenderer = container.AddComponent&lt;MeshRenderer&gt;();</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh = meshFilter.sharedMesh = new Mesh();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh.name = &quot;Dotted Line&quot;;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh.MarkDynamic();</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; meshRenderer.sharedMaterial = material;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Init coordinates of points.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; coords = new Vector2[2];</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //coords[0] = new Vector2();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; coords[0] = new Vector2(29.115323f, 41.021153f);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; coords[1] = new Vector2(29.114771f, 41.019448f);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //coords[3] = new Vector2(4, 4);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //coords[4] = new Vector2(1, 6);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Subscribe to events of map.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; OnlineMaps.instance.OnChangePosition += UpdateLine;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; OnlineMaps.instance.OnChangeZoom += UpdateLine;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Initial update line.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; UpdateLine();<br />&nbsp; &nbsp; &nbsp; &nbsp; }</p><p>&nbsp; &nbsp; &nbsp; &nbsp; private void Update()<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // If size changed, then update line.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (Math.Abs(size - _size) &gt; float.Epsilon) UpdateLine();<br />&nbsp; &nbsp; &nbsp; &nbsp; }</p><p>&nbsp; &nbsp; &nbsp; &nbsp; private void UpdateLine()<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _size = size;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float totalDistance = 0;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vector3 lastPosition = Vector3.zero;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; List&lt;Vector3&gt; vertices = new List&lt;Vector3&gt;();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; List&lt;Vector2&gt; uvs = new List&lt;Vector2&gt;();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; List&lt;Vector3&gt; normals = new List&lt;Vector3&gt;();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; List&lt;int&gt; triangles = new List&lt;int&gt;();</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; List&lt;Vector3&gt; positions = new List&lt;Vector3&gt;();</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i = 0; i &lt; coords.Length; i++)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Get world position by coordinates<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vector3 position = OnlineMapsTileSetControl.instance.GetWorldPosition(coords i);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; positions.Add(position);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (i != 0)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Calculate angle between coordinates.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float a = OnlineMapsUtils.Angle2DRad(lastPosition, position, 90);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Calculate offset<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vector3 off = new Vector3(Mathf.Cos(a) * size, 0, Mathf.Sin(a) * size);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Init vertices, normals and triangles.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int vCount = vertices.Count;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; vertices.Add(lastPosition + off);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; vertices.Add(lastPosition - off);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; vertices.Add(position + off);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; vertices.Add(position - off);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; normals.Add(Vector3.up);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; normals.Add(Vector3.up);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; normals.Add(Vector3.up);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; normals.Add(Vector3.up);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; triangles.Add(vCount);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; triangles.Add(vCount + 3);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; triangles.Add(vCount + 1);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; triangles.Add(vCount);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; triangles.Add(vCount + 2);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; triangles.Add(vCount + 3);</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; totalDistance += (lastPosition - position).magnitude;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lastPosition = position;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float tDistance = 0;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i = 1; i &lt; positions.Count; i++)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float distance = (positions[i - 1] - positions i).magnitude;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Updates UV<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uvs.Add(new Vector2(tDistance / totalDistance, 0));<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uvs.Add(new Vector2(tDistance / totalDistance, 1));</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tDistance += distance;</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uvs.Add(new Vector2(tDistance / totalDistance, 0));<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uvs.Add(new Vector2(tDistance / totalDistance, 1));<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Update mesh<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh.vertices = vertices.ToArray();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh.normals = normals.ToArray();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh.uv = uvs.ToArray();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh.triangles = triangles.ToArray();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mesh.RecalculateBounds();</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Scale texture<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vector2 scale = new Vector2(totalDistance / size, 1);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scale.Scale(uvScale);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; meshRenderer.material.mainTextureScale = scale;<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; }<br />}</p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Sat, 22 Oct 2022 10:17:59 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8679#p8679</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8678#p8678</link>
			<description><![CDATA[<p>Sure Alex, </p><p>Here is the<br />my screenshots</p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Sat, 22 Oct 2022 10:14:51 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8678#p8678</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8671#p8671</link>
			<description><![CDATA[<p>Please explain the problem in more detail and attach your code.<br />In the screenshot, I see one dot. <br />This may or may not be correct depending on the context. <br />If this is not correct, there may be many reasons why.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 21 Oct 2022 12:51:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8671#p8671</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8670#p8670</link>
			<description><![CDATA[<p>Hello Alex, I applied your solution same to my project and my dotted line look not perfect. Can you help me about this please ? Even I change the values of DottedlineExample componenet solution does not change. In the code as well <img src="https://forum.infinity-code.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Fri, 21 Oct 2022 11:45:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8670#p8670</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8614#p8614</link>
			<description><![CDATA[<p>Hello Alex, many thanks <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I will check it out</p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Thu, 22 Sep 2022 13:24:36 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8614#p8614</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8610#p8610</link>
			<description><![CDATA[<p>Here is a short video about it:<br /><a href="https://www.dropbox.com/s/p1ow5e80riubyxv/Online%20Maps%20-%20Dotted%20Line.mp4?dl=0">https://www.dropbox.com/s/p1ow5e80riuby … e.mp4?dl=0</a></p><p>The shader used is attached.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 21 Sep 2022 10:44:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8610#p8610</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8609#p8609</link>
			<description><![CDATA[<p>Thank You Alex <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>I attached the script File, Actually, It is the same as the DottedLineExample If it works I will move to a new script to do some customize but mainly I would like to see how it works.</p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Wed, 21 Sep 2022 10:10:28 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8609#p8609</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8608#p8608</link>
			<description><![CDATA[<p>Please attach your script and I will check it out.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 21 Sep 2022 09:51:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8608#p8608</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8607#p8607</link>
			<description><![CDATA[<p>Is that enough to give coords as vector2 here? Because I gave the start point coords and end point coords here like ;</p><p>coords = new Vector2[2];<br />coords[0] = new Vector2(longitude, latitude);<br />coords[1] = new Vector2(longitude, latitude);</p><p>and I add it as a component to my map. But doesn&#039;t appear on the screen.</p><p>I attached screen shot</p><p>Parameters which I gave to DottedLineExample :<br />Size : 10,<br />Uv Scale : x =&gt; 2, y =&gt; 1<br />Material : (I created standard material with random color)</p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Wed, 21 Sep 2022 08:33:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8607#p8607</guid>
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			<title><![CDATA[Re: [SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8606#p8606</link>
			<description><![CDATA[<p>Hello.</p><p>In this example, coords is Vector2 array where X is longitude and Y is latitude.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 21 Sep 2022 08:17:21 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8606#p8606</guid>
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			<title><![CDATA[[SOLVED!]Single Line to Dotted Line]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8605#p8605</link>
			<description><![CDATA[<p>Hello Alex,</p><p>I use FindDirectionExample to create a path between two points. Inside the FindDirectionExample use OnlineMapsDrawingLine to create a single line between two points but I want to turn it into a Dotted line. I review DottedLineExample but I didn&#039;t get how to use lon/lat coords with DottedLineExample. Is there any way to create a dotted line between two points with coordinates? (lon/lat)</p><p>Thank you.</p>]]></description>
			<author><![CDATA[null@example.com (codemogen)]]></author>
			<pubDate>Wed, 21 Sep 2022 08:02:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8605#p8605</guid>
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