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	<title type="html"><![CDATA[Infinity Code Forum — Map tiles are transparent]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2030&amp;type=atom" />
	<updated>2022-09-24T11:29:42Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2030</id>
		<entry>
			<title type="html"><![CDATA[Re: Map tiles are transparent]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8623#p8623" />
			<content type="html"><![CDATA[<p>As an update i tried switching to URP but had other issues with my project so had to revert back.&nbsp; I may have to build a new project from scratch to use the suggestions.</p>]]></content>
			<author>
				<name><![CDATA[jnicol]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1903</uri>
			</author>
			<updated>2022-09-24T11:29:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8623#p8623</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map tiles are transparent]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8589#p8589" />
			<content type="html"><![CDATA[<p>Thanks Alex, I will try looking at the settings in Unity on Quest and see what I find.<br />John</p>]]></content>
			<author>
				<name><![CDATA[jnicol]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1903</uri>
			</author>
			<updated>2022-09-16T12:47:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8589#p8589</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map tiles are transparent]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8588#p8588" />
			<content type="html"><![CDATA[<p>TilesetPBRShader is available when using URP or HDRP.</p><p>This is very strange because TilesetCutoutShader does not support transparency.<br />I tried to search for some similar problem on the Internet, but found nothing.<br />Unfortunately, I can&#039;t test it myself because I don&#039;t develop for AR/VR/XR and don&#039;t have such devices and knowledge.</p><p>As a workaround, try switching to URP.<br />Another shader (TilesetPBRShader) will be used and the problem will probably be solved.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-09-16T08:55:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8588#p8588</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map tiles are transparent]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8586#p8586" />
			<content type="html"><![CDATA[<p>Hey Alex,</p><p>I tried changing the shader from TileCutoutShader to TilesetShader and no difference.&nbsp; There is no choice I can see for TlesetPBRShader.</p><p>John</p>]]></content>
			<author>
				<name><![CDATA[jnicol]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1903</uri>
			</author>
			<updated>2022-09-15T17:16:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8586#p8586</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map tiles are transparent]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8567#p8567" />
			<content type="html"><![CDATA[<p>Hello.</p><p>It looks like you have something wrong with the shader.<br />What value do you have in Tileset / Materials &amp; Shaders / Tileset Shader field?<br />If it&#039;s TilesetShader try using TilesetCutoutShader.<br />If it&#039;s TilesetPBRShader, please make sure it has Surface Type - Opaque.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-09-13T18:38:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8567#p8567</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Map tiles are transparent]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8565#p8565" />
			<content type="html"><![CDATA[<p>Hi Guys,</p><p>I am trying to get my map to show in unity using passthrough on a quest 2.&nbsp; The issue I am finding is that the map tiles are transparent and I can see through the tiles to the desk etc. I am also using the mapbox plugin to close off the sides and bottom.&nbsp; As you can see in the attached image the mapbox sides and bottom are opaque on one side only as well.</p><p>What setting do I need to toggle in order to ensure that the map tiles are opaque?&nbsp; I cannot seem to find anything in the GameObject settings.</p><p>Thanks in advance!</p><p>John</p>]]></content>
			<author>
				<name><![CDATA[jnicol]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1903</uri>
			</author>
			<updated>2022-09-13T12:25:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8565#p8565</id>
		</entry>
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