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	<title type="html"><![CDATA[Infinity Code Forum — RWT heightmap with 5m resolution]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2027&amp;type=atom" />
	<updated>2022-08-28T21:32:23Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2027</id>
		<entry>
			<title type="html"><![CDATA[Re: RWT heightmap with 5m resolution]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8553#p8553" />
			<content type="html"><![CDATA[<p>Hello.</p><p>There is no bridge here, because RWT needs a lot more information about the area, such as corner coordinates, height range, etc.<br />MTT doesn&#039;t need this because it just works with meshes.</p><p>Theoretically, you could use MTT to convert your mesh, and then pass that result to RWT, for example using export/import RAW heightmap.<br />But most likely you will have some error in converting coordinates to world position (and vice versa), and height in point.<br />This will happen because your areas corner coordinates and height range in RWT and Blender will most likely not match.<br />How big this error will be depends on how much your areas will not match.<br />If this is not a problem for your project, you can try.</p><p>The best way to use custom elevation sources is with RWT API:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=1538">https://forum.infinity-code.com/viewtopic.php?id=1538</a><br />But this way requires some experience in programming.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-08-28T21:32:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8553#p8553</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[RWT heightmap with 5m resolution]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8552#p8552" />
			<content type="html"><![CDATA[<p>Hello</p><p>As you may know (I already made several posts about this question) I would like to have a better resolution for my RWT which don’t seem very realistic with a 30 or 90m resolution.</p><p>With Qgis, some plugins and Blender, I can create an obj with a 5M resolution using IGN 5m rasters.</p><p>As my project uses many of the RWT actions, my concern is now to replace the RWT by this new mesh, and I am wondering if I could do this with your Mesh to Terrain asset ?</p><p>I don’t see anything about a possible bridge between these assets in their documentation?</p><p>If this is not possible, I can make a workaround placing the RWT terrains without the textures under my new 5m resolution terrain.</p><p>Or anything else that would be better?</p><p>Best regards.</p><p>Philippe</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2022-08-28T21:13:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8552#p8552</id>
		</entry>
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