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	<title type="html"><![CDATA[Infinity Code Forum — Extruded buildings.]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1999&amp;type=atom" />
	<updated>2022-07-12T03:13:00Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1999</id>
		<entry>
			<title type="html"><![CDATA[Re: Extruded buildings.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8437#p8437" />
			<content type="html"><![CDATA[<p>Ok, thx)</p>]]></content>
			<author>
				<name><![CDATA[Alex]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2119</uri>
			</author>
			<updated>2022-07-12T03:13:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8437#p8437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Extruded buildings.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8436#p8436" />
			<content type="html"><![CDATA[<p>Hello.</p><p>The map does not wait for resources to be released, and draws it immediately after the data is loaded.<br />But depending on the settings, there may be too much data, which makes the generation process quite slow.</p><p>Try generating buildings from Mapbox data.<br />This should work faster:<br /><a href="https://forum.infinity-code.com/viewtopic.php?pid=7791#p7791">https://forum.infinity-code.com/viewtop … 7791#p7791</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-07-11T14:41:04Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8436#p8436</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Extruded buildings.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8435#p8435" />
			<content type="html"><![CDATA[<p>I create route and transport, and map with buildings, but on weak hardware, buildings are either not rendered, or they are rendered very slowly and not everywhere.<br />How to manage the drawing area of buildings, and make them draw immediately, and not when resources are released.</p>]]></content>
			<author>
				<name><![CDATA[Alex]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2119</uri>
			</author>
			<updated>2022-07-11T11:06:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8435#p8435</id>
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