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	<title type="html"><![CDATA[Infinity Code Forum — About  the VR input]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1963&amp;type=atom" />
	<updated>2022-05-11T19:27:00Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1963</id>
		<entry>
			<title type="html"><![CDATA[Re: About  the VR input]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8287#p8287" />
			<content type="html"><![CDATA[<p>Hello.&nbsp; </p><p>I do not develop for AR/VR/XR, I do not have such devices and experience on these platforms.&nbsp; <br />So unfortunately I don&#039;t know how to help you.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-05-11T19:27:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8287#p8287</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[About  the VR input]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8285#p8285" />
			<content type="html"><![CDATA[<p>Hey there,<br />I&#039;m new at unity and scripting and I&#039;ve been using Online Maps for my project, and have an issue, I can&#039;t quiet figure it out how to import custom inputs from Oculus Quest controller using OpenXR. I viewed in some scripts which are for marker making, whenever you press M it spawns a marker and etc. I only need couple of things:<br />-to click on the map with my trigger and &quot;rotate&quot;(like grab and drop? I don&#039;t know how to call it, instead of pressing with mouse and dragging the map, I want to do same thing with my controller Trigger) it, so I can look around it.<br />-to press primaryButton(or any other), to place a marker on that map. I tried something&nbsp; on gameObject, whenever you press primaryButton&nbsp; it sets gameObject status to inactive and vice versa, but I don&#039;t know how to&nbsp; map any of my button to place markers.<br />-also if that&#039;s possible, limit marker count to only one, so if I place one on the map, when I try to place another one, previous one gets destroyed.</p><p>I really need those three little things, if needed I agree on something, it&#039;s really important <img src="https://forum.infinity-code.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> and I&#039;m struggling</p>]]></content>
			<author>
				<name><![CDATA[gratax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2019</uri>
			</author>
			<updated>2022-05-11T17:45:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8285#p8285</id>
		</entry>
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