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		<title><![CDATA[Infinity Code Forum — Marker2D Instance]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1947</link>
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		<description><![CDATA[The most recent posts in Marker2D Instance.]]></description>
		<lastBuildDate>Wed, 20 Apr 2022 21:18:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Marker2D Instance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8221#p8221</link>
			<description><![CDATA[<p>OnlineMapsMarker.texture<br /><a href="https://infinity-code.com/doxygen/online-maps/classOnlineMapsMarker.html#acca43f60de9045bac7e482ed374eb92a">https://infinity-code.com/doxygen/onlin … ed374eb92a</a></p><p>You can&#039;t add a component to a 2D marker, so add it somewhere else.<br />All marker events pass the marker on which the event was fired, so you don&#039;t need to have a custom component on the marker to work with them.<br />See the atlas of examples for details.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 20 Apr 2022 21:18:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8221#p8221</guid>
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			<title><![CDATA[Re: Marker2D Instance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8220#p8220</link>
			<description><![CDATA[<p>Is there anyway to get the Marker Texture on code tho? For Example, whenever a Marker2D is created I added another script for that Marker2D. Now because the Marker2D has the script I can call the gameObject by using the script, but what about the marker2D? I tried using OnlineMapsMarkerBillboard but it won&#039;t let me change it&#039;s Texture</p>]]></description>
			<author><![CDATA[null@example.com (moonflow123)]]></author>
			<pubDate>Wed, 20 Apr 2022 07:19:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8220#p8220</guid>
		</item>
		<item>
			<title><![CDATA[Re: Marker2D Instance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8219#p8219</link>
			<description><![CDATA[<p>Hello.</p><p>2D markers do not have instances, and are grouped into one mesh to optimize performance.<br />If you need an instance just create a 3d marker that looks like a 2D marker (flat).</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 19 Apr 2022 10:31:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8219#p8219</guid>
		</item>
		<item>
			<title><![CDATA[Marker2D Instance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8216#p8216</link>
			<description><![CDATA[<p>Is there anyway to get the instance of 2D Markers Like the 3D Markers?</p><p>So basically for marker3D we can call their gameObject by marker3D.instance</p><p>What about 2D Markers??</p>]]></description>
			<author><![CDATA[null@example.com (moonflow123)]]></author>
			<pubDate>Tue, 19 Apr 2022 07:54:28 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8216#p8216</guid>
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