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	<title type="html"><![CDATA[Infinity Code Forum — Marker2D Instance]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1947&amp;type=atom" />
	<updated>2022-04-20T21:18:05Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1947</id>
		<entry>
			<title type="html"><![CDATA[Re: Marker2D Instance]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8221#p8221" />
			<content type="html"><![CDATA[<p>OnlineMapsMarker.texture<br /><a href="https://infinity-code.com/doxygen/online-maps/classOnlineMapsMarker.html#acca43f60de9045bac7e482ed374eb92a">https://infinity-code.com/doxygen/onlin … ed374eb92a</a></p><p>You can&#039;t add a component to a 2D marker, so add it somewhere else.<br />All marker events pass the marker on which the event was fired, so you don&#039;t need to have a custom component on the marker to work with them.<br />See the atlas of examples for details.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-04-20T21:18:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8221#p8221</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Marker2D Instance]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8220#p8220" />
			<content type="html"><![CDATA[<p>Is there anyway to get the Marker Texture on code tho? For Example, whenever a Marker2D is created I added another script for that Marker2D. Now because the Marker2D has the script I can call the gameObject by using the script, but what about the marker2D? I tried using OnlineMapsMarkerBillboard but it won&#039;t let me change it&#039;s Texture</p>]]></content>
			<author>
				<name><![CDATA[moonflow123]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1980</uri>
			</author>
			<updated>2022-04-20T07:19:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8220#p8220</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Marker2D Instance]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8219#p8219" />
			<content type="html"><![CDATA[<p>Hello.</p><p>2D markers do not have instances, and are grouped into one mesh to optimize performance.<br />If you need an instance just create a 3d marker that looks like a 2D marker (flat).</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-04-19T10:31:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8219#p8219</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Marker2D Instance]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8216#p8216" />
			<content type="html"><![CDATA[<p>Is there anyway to get the instance of 2D Markers Like the 3D Markers?</p><p>So basically for marker3D we can call their gameObject by marker3D.instance</p><p>What about 2D Markers??</p>]]></content>
			<author>
				<name><![CDATA[moonflow123]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1980</uri>
			</author>
			<updated>2022-04-19T07:54:28Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8216#p8216</id>
		</entry>
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