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		<title><![CDATA[Infinity Code Forum — Persistent warning message after clicking a prefab.]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1940</link>
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		<description><![CDATA[The most recent posts in Persistent warning message after clicking a prefab..]]></description>
		<lastBuildDate>Mon, 11 Apr 2022 18:22:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Persistent warning message after clicking a prefab.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8201#p8201</link>
			<description><![CDATA[<p>All content in UEE has a different GUID&#039;s than the content in the uContext.<br />Unfortunately, it is difficult for me to comment on why this happened in your case.<br />To understand this, I need to test your project.</p><p>If something went wrong while migrating from uContext to UEE, export uContext settings and elements (Edit / Project Settings / uContext / File / Export), delete uContext, import UEE, and import settings and elements.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 11 Apr 2022 18:22:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8201#p8201</guid>
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			<title><![CDATA[Re: Persistent warning message after clicking a prefab.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8196#p8196</link>
			<description><![CDATA[<p>I created a new project to see where the icons are supposed to be. My UEE directory structure didn&#039;t match that new project, so I deleted the UEE folder and left the UEESettings folder. Then reimported the asset from the asset store. </p><p>I&#039;m not sure where this directory structure change came from, but I did upgrade the project from uContext Pro at some point. Maybe there is a way to use relative paths, or the Resources reserved folder to ensure these icons are always exposed to the UEE scripts?</p>]]></description>
			<author><![CDATA[null@example.com (FrostedLink20)]]></author>
			<pubDate>Mon, 11 Apr 2022 13:47:04 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8196#p8196</guid>
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		<item>
			<title><![CDATA[Re: Persistent warning message after clicking a prefab.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8195#p8195</link>
			<description><![CDATA[<p>The warning message has gone away for those steps.</p><p>Let me know if there are additional tests you need me to perform to ensure the feature functions.</p><p>Now that I know what feature is affected, I opened up a Collection (brown box icon?) that I set up prior to this issue starting. The icon is missing, and the following message appears in Console:</p><p>null texture passed to GUI.DrawTexture<br />UnityEngine.GUI:DrawTexture (UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode)<br />InfinityCode.UltimateEditorEnhancer.HierarchyTools.BestIconDrawer:DrawItem (InfinityCode.UltimateEditorEnhancer.HierarchyItem) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Hierarchy/BestIconDrawer.cs:61)<br />InfinityCode.UltimateEditorEnhancer.HierarchyItemDrawer:OnHierarchyItemGUI (int,UnityEngine.Rect) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Managers/HierarchyItemDrawer.cs:57)<br />UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;)</p>]]></description>
			<author><![CDATA[null@example.com (FrostedLink20)]]></author>
			<pubDate>Mon, 11 Apr 2022 13:22:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8195#p8195</guid>
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		<item>
			<title><![CDATA[Re: Persistent warning message after clicking a prefab.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8193#p8193</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for the bug report.</p><p>For some reason your hierarchy tree drawer textures didn&#039;t load.<br />Unfortunately, I don&#039;t know why this could happen in your case.<br />I have added additional checks to work around this issue.<br />The patch is attached.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 09 Apr 2022 22:50:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8193#p8193</guid>
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		<item>
			<title><![CDATA[Persistent warning message after clicking a prefab.]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8192#p8192</link>
			<description><![CDATA[<p>I have a scene with many objects. If I click on one, then wait a short period of time, then click it again, it selects the object behind it. This is fine.</p><p>However, immediately when it selects the object behind the first one, the following warning spams the console indefinitely. I can only escape this state by closing and reopening Unity.</p><p>null texture passed to GUI.DrawTexture<br />UnityEngine.GUI:DrawTexture (UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,bool,single,UnityEngine.Color,UnityEngine.Vector4,UnityEngine.Vector4)<br />InfinityCode.UltimateEditorEnhancer.HierarchyTools.TreeDrawer:DrawTree (InfinityCode.UltimateEditorEnhancer.HierarchyItem) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Hierarchy/TreeDrawer.cs:82)<br />InfinityCode.UltimateEditorEnhancer.HierarchyItemDrawer:OnHierarchyItemGUI (int,UnityEngine.Rect) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Managers/HierarchyItemDrawer.cs:57)<br />UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;)</p><p>The infinite spam appears to be causing significant lag in Unity as well.</p>]]></description>
			<author><![CDATA[null@example.com (FrostedLink20)]]></author>
			<pubDate>Sat, 09 Apr 2022 22:36:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8192#p8192</guid>
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