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		<title><![CDATA[Infinity Code Forum — RWT limitation ?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1935</link>
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		<description><![CDATA[The most recent posts in RWT limitation ?.]]></description>
		<lastBuildDate>Tue, 29 Mar 2022 09:56:45 +0000</lastBuildDate>
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			<title><![CDATA[Re: RWT limitation ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8187#p8187</link>
			<description><![CDATA[<p>No, there is no such bridge. And it&#039;s not really necessary.<br />RWT had integration with WorldStreamer (v1), but it didn&#039;t do anything that you can manually do in WS window.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 29 Mar 2022 09:56:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8187#p8187</guid>
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			<title><![CDATA[Re: RWT limitation ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8186#p8186</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>I think in your case the best way is to use World Streamer 2 or its equivalents.</p></blockquote></div><p>Sure, but I am using many of the RWT features / Playmaker scripts and this would be a huge waste of time to try to write everything again. Is there any &quot;bridge&quot; between WS2 and RWT ? I don&#039;t see anything in the RWT documentation ?</p><p>Best regards</p><p>Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Tue, 29 Mar 2022 06:32:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8186#p8186</guid>
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			<title><![CDATA[Re: RWT limitation ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8179#p8179</link>
			<description><![CDATA[<p>Hello.</p><p>I think in your case the best way is to use World Streamer 2 or its equivalents.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 24 Mar 2022 12:58:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8179#p8179</guid>
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			<title><![CDATA[RWT limitation ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8178#p8178</link>
			<description><![CDATA[<p>Hello,<br />I have a VR app (working on Oculus Quest) with hundreds of point of interest on a RWT 40x40km wide.<br />So far, it works fine.<br />But I will have to extend the size of the map, and probably increase it again in a near futur, thus adding many new POI, with virtually no limit.<br />My concern is that there will be, sooner or later, a &quot;technical&quot; limit : a too large terrain, too many points on the map, even more in VR where the amount of memory is limited.<br />I am afraid that disabling the points (or the terrains) that are far from the player won’t solve the problem, am I right ?<br />Which would be the best solution ? Managing several terrains ? Removing far points, then spawning them back when I get closer ?</p><p>Any idea or suggestion welcome ! <br />Best regards.<br />Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Wed, 23 Mar 2022 20:05:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8178#p8178</guid>
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