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	<title type="html"><![CDATA[Infinity Code Forum — RWT limitation ?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1935&amp;type=atom" />
	<updated>2022-03-29T09:56:45Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1935</id>
		<entry>
			<title type="html"><![CDATA[Re: RWT limitation ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8187#p8187" />
			<content type="html"><![CDATA[<p>No, there is no such bridge. And it&#039;s not really necessary.<br />RWT had integration with WorldStreamer (v1), but it didn&#039;t do anything that you can manually do in WS window.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-03-29T09:56:45Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8187#p8187</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RWT limitation ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8186#p8186" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>I think in your case the best way is to use World Streamer 2 or its equivalents.</p></blockquote></div><p>Sure, but I am using many of the RWT features / Playmaker scripts and this would be a huge waste of time to try to write everything again. Is there any &quot;bridge&quot; between WS2 and RWT ? I don&#039;t see anything in the RWT documentation ?</p><p>Best regards</p><p>Philippe</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2022-03-29T06:32:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8186#p8186</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RWT limitation ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8179#p8179" />
			<content type="html"><![CDATA[<p>Hello.</p><p>I think in your case the best way is to use World Streamer 2 or its equivalents.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-03-24T12:58:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8179#p8179</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[RWT limitation ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8178#p8178" />
			<content type="html"><![CDATA[<p>Hello,<br />I have a VR app (working on Oculus Quest) with hundreds of point of interest on a RWT 40x40km wide.<br />So far, it works fine.<br />But I will have to extend the size of the map, and probably increase it again in a near futur, thus adding many new POI, with virtually no limit.<br />My concern is that there will be, sooner or later, a &quot;technical&quot; limit : a too large terrain, too many points on the map, even more in VR where the amount of memory is limited.<br />I am afraid that disabling the points (or the terrains) that are far from the player won’t solve the problem, am I right ?<br />Which would be the best solution ? Managing several terrains ? Removing far points, then spawning them back when I get closer ?</p><p>Any idea or suggestion welcome ! <br />Best regards.<br />Philippe</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2022-03-23T20:05:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8178#p8178</id>
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