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		<title><![CDATA[Infinity Code Forum — UDP material compatibility]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1929</link>
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		<description><![CDATA[The most recent posts in UDP material compatibility.]]></description>
		<lastBuildDate>Tue, 08 Mar 2022 09:22:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: UDP material compatibility]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8159#p8159</link>
			<description><![CDATA[<p>Hello.</p><p>Shaders for URP and Built-in RP are not compatible and you need to use the correct ones.<br />Online Maps automatically detects the RP being used, and the easiest way to fix shaders in an existing scene is to click the Fix button in the Tileset component&#039;s warning block.<br />Or you can specify shaders manually in Tileset / Material &amp; Shaders.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 08 Mar 2022 09:22:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8159#p8159</guid>
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			<title><![CDATA[UDP material compatibility]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8157#p8157</link>
			<description><![CDATA[<p>Hi, </p><p>We bought a copy of Online Maps and opened the Demo and Buildings scenes up in Unity 2022 only to see all Materials pink. We&#039;ve run into this in another project using the legacy Standard shader. </p><p>Is there any fix for this?</p><p>Thanks,</p>]]></description>
			<author><![CDATA[null@example.com (steve_prevailion)]]></author>
			<pubDate>Mon, 07 Mar 2022 19:20:17 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8157#p8157</guid>
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