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		<title><![CDATA[Infinity Code Forum — Error building webGL]]></title>
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		<description><![CDATA[The most recent posts in Error building webGL.]]></description>
		<lastBuildDate>Thu, 10 Feb 2022 08:53:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: Error building webGL]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8098#p8098</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />Problem fixed.<br />The new version has already been published.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 10 Feb 2022 08:53:01 +0000</pubDate>
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			<title><![CDATA[Error building webGL]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=8096#p8096</link>
			<description><![CDATA[<p>Hello, when I try to build a very simple project for webGL, or even in your demo or fly scene, I get this error :</p><p>Assets\Infinity Code\Online maps\Scripts\Cache\OnlineMapsCache.File.cs(262,18): error CS0161: &#039;OnlineMapsCache.TryLoadFromFileCache(OnlineMapsTile)&#039;: not all code paths return a value</p><p>I know that WebGL doesn&#039;t support caching, but this error occurs even if the cache component is removed.</p><p>Is there anything that I can do ?</p><p>Best regards</p><p>Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Wed, 09 Feb 2022 17:41:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=8096#p8096</guid>
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