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	<title type="html"><![CDATA[Infinity Code Forum — Error building webGL]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1915&amp;type=atom" />
	<updated>2022-02-10T08:53:01Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1915</id>
		<entry>
			<title type="html"><![CDATA[Re: Error building webGL]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8098#p8098" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />Problem fixed.<br />The new version has already been published.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-02-10T08:53:01Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8098#p8098</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Error building webGL]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8096#p8096" />
			<content type="html"><![CDATA[<p>Hello, when I try to build a very simple project for webGL, or even in your demo or fly scene, I get this error :</p><p>Assets\Infinity Code\Online maps\Scripts\Cache\OnlineMapsCache.File.cs(262,18): error CS0161: &#039;OnlineMapsCache.TryLoadFromFileCache(OnlineMapsTile)&#039;: not all code paths return a value</p><p>I know that WebGL doesn&#039;t support caching, but this error occurs even if the cache component is removed.</p><p>Is there anything that I can do ?</p><p>Best regards</p><p>Philippe</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2022-02-09T17:41:46Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8096#p8096</id>
		</entry>
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