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		<title><![CDATA[Infinity Code Forum — Having 1 problems playmaker with online maps]]></title>
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		<description><![CDATA[The most recent posts in Having 1 problems playmaker with online maps.]]></description>
		<lastBuildDate>Mon, 18 Jul 2016 13:00:03 +0000</lastBuildDate>
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			<title><![CDATA[Re: Having 1 problems playmaker with online maps]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=856#p856</link>
			<description><![CDATA[<p>Hello.</p><p>Wrap your 3d marker to a new GameObject, create prefab from an external GameObject, and use new prefab for 3d markers.<br />In this case, you can control the internal GameObject, rotate it and use mecanim.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 18 Jul 2016 13:00:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=856#p856</guid>
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			<title><![CDATA[Having 1 problems playmaker with online maps]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=854#p854</link>
			<description><![CDATA[<p>1. 3d marker is being forced backwards how do I set its y rotation in the spawner? Basically stuck with my player seeing himself walk backwards. Setting the objects y to 180 in prefab doesn&#039;t fix as on spawn it sets the prefabs y rotation to 0. If i rotate the model all my mecanim animations will be off and backwards before you suggest changing position in 3d program.</p>]]></description>
			<author><![CDATA[null@example.com (tom.timothy)]]></author>
			<pubDate>Mon, 18 Jul 2016 03:16:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=854#p854</guid>
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