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	<title type="html"><![CDATA[Infinity Code Forum — Having 1 problems playmaker with online maps]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=190&amp;type=atom" />
	<updated>2016-07-18T13:00:03Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=190</id>
		<entry>
			<title type="html"><![CDATA[Re: Having 1 problems playmaker with online maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=856#p856" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Wrap your 3d marker to a new GameObject, create prefab from an external GameObject, and use new prefab for 3d markers.<br />In this case, you can control the internal GameObject, rotate it and use mecanim.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-07-18T13:00:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=856#p856</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Having 1 problems playmaker with online maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=854#p854" />
			<content type="html"><![CDATA[<p>1. 3d marker is being forced backwards how do I set its y rotation in the spawner? Basically stuck with my player seeing himself walk backwards. Setting the objects y to 180 in prefab doesn&#039;t fix as on spawn it sets the prefabs y rotation to 0. If i rotate the model all my mecanim animations will be off and backwards before you suggest changing position in 3d program.</p>]]></content>
			<author>
				<name><![CDATA[tom.timothy]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=184</uri>
			</author>
			<updated>2016-07-18T03:16:20Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=854#p854</id>
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