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		<title><![CDATA[Infinity Code Forum — Posible data provider limitations]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1894</link>
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		<description><![CDATA[The most recent posts in Posible data provider limitations.]]></description>
		<lastBuildDate>Tue, 21 Dec 2021 11:46:08 +0000</lastBuildDate>
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			<title><![CDATA[Re: Posible data provider limitations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7979#p7979</link>
			<description><![CDATA[<p>Thanks Alex.</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Tue, 21 Dec 2021 11:46:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7979#p7979</guid>
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			<title><![CDATA[Re: Posible data provider limitations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7976#p7976</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />This is definitely not a limitation on the provider side.<br />This is some kind of bug in RWT and / or Unity Editor, which is caused by resetting the state of a variable, under some conditions.<br />I have corrected this place. The patch will be released next week.<br />But it seems to me that this error happened after an error somewhere else.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 18 Dec 2021 11:34:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7976#p7976</guid>
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			<title><![CDATA[Posible data provider limitations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7975#p7975</link>
			<description><![CDATA[<p>Hi Alex.<br />I have been trying to create large terrains with many tiles and 256 textureSize. And geting this error:</p><p>NullReferenceException: Object reference not set to an instance of an object<br />InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadItemUnityWebRequest.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadItemUnityWebRequest.cs:54)<br />InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadManager.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadManager.cs:76)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:176)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.CancelCapture () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:54)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:395)<br />UnityEditor.HostView.SendUpdate () (at &lt;756e9f00f78640ec93f83e08257daaec&gt;:0)<br />UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at &lt;756e9f00f78640ec93f83e08257daaec&gt;:0)</p><p>Some time even with different data providers. I&#039;m guesing that there is some service limitations from those data providers but didn&#039;t find any info about it.<br />Do you know if there are limitation of data amount of any kind or any change in the services conditions? I never had this problem before. I have been trying SRTM, SRTM30 and BingMaps<br />Thanks,<br />Joan</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Fri, 17 Dec 2021 12:22:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7975#p7975</guid>
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