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	<title type="html"><![CDATA[Infinity Code Forum — Posible data provider limitations]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1894&amp;type=atom" />
	<updated>2021-12-21T11:46:08Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1894</id>
		<entry>
			<title type="html"><![CDATA[Re: Posible data provider limitations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7979#p7979" />
			<content type="html"><![CDATA[<p>Thanks Alex.</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2021-12-21T11:46:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7979#p7979</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Posible data provider limitations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7976#p7976" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />This is definitely not a limitation on the provider side.<br />This is some kind of bug in RWT and / or Unity Editor, which is caused by resetting the state of a variable, under some conditions.<br />I have corrected this place. The patch will be released next week.<br />But it seems to me that this error happened after an error somewhere else.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-12-18T11:34:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7976#p7976</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Posible data provider limitations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7975#p7975" />
			<content type="html"><![CDATA[<p>Hi Alex.<br />I have been trying to create large terrains with many tiles and 256 textureSize. And geting this error:</p><p>NullReferenceException: Object reference not set to an instance of an object<br />InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadItemUnityWebRequest.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadItemUnityWebRequest.cs:54)<br />InfinityCode.RealWorldTerrain.Net.RealWorldTerrainDownloadManager.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Net/RealWorldTerrainDownloadManager.cs:76)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Dispose () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:176)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.CancelCapture () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:54)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:395)<br />UnityEditor.HostView.SendUpdate () (at &lt;756e9f00f78640ec93f83e08257daaec&gt;:0)<br />UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at &lt;756e9f00f78640ec93f83e08257daaec&gt;:0)</p><p>Some time even with different data providers. I&#039;m guesing that there is some service limitations from those data providers but didn&#039;t find any info about it.<br />Do you know if there are limitation of data amount of any kind or any change in the services conditions? I never had this problem before. I have been trying SRTM, SRTM30 and BingMaps<br />Thanks,<br />Joan</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2021-12-17T12:22:10Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7975#p7975</id>
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