<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Infinity Code Forum — Linking to specific Pano in new scene]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1893</link>
		<atom:link href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1893&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Linking to specific Pano in new scene.]]></description>
		<lastBuildDate>Fri, 17 Dec 2021 09:57:20 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Linking to specific Pano in new scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7974#p7974</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately no, this is not possible.<br />Switching between scenes, each of which has several panoramas, is not designed.<br />So you better go some other way.</p><p>No, After Transition will not work on scene changes.<br />Unity&#039;s current workflow does not imply that this is possible.<br />But, thanks for your question. I will try to find a way to make this work.</p><p>No, you cannot add a reference to a panorama in another scene.<br />Unity does not support referencing objects between scenes.</p><p>Load Panorama Prefab - loads a panorama from a prefab (GameObject in a project that does not have an instance in the scene).<br />Switch to Panorama - switches to another panorama that is already present in the scene, but disabled.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 17 Dec 2021 09:57:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7974#p7974</guid>
		</item>
		<item>
			<title><![CDATA[Re: Linking to specific Pano in new scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7973#p7973</link>
			<description><![CDATA[<p>Looking at the documentation I found this in the transitions section:</p><p>For each action that supports transitions (DestroyCurrentPanorama, LoadAnotherPanorama, LoadScene), you can specify two transitions:<br />Before - will be invoked before the action.<br />After - will be invoked after the action.</p><p>Can I use the &quot;after&quot; setting on a LoadScene action to turn on or set active the specific pano in the new scene? Would this transition be seamless? ie I wouldn&#039;t see the &quot;default&quot; pano first?&nbsp; or could &quot;pano index/name&quot; be added to the LoadScene script?</p><p>Also I&#039;m not sure I understand the difference between &quot;Load Panorama Prefab&quot; and &quot;Switch to Panorama&quot; Quick Actions. It seems I would want to use the Switch to Panorama. under what circumstances would I use Load Pano Prefab?</p>]]></description>
			<author><![CDATA[null@example.com (smilinmike)]]></author>
			<pubDate>Thu, 16 Dec 2021 20:30:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7973#p7973</guid>
		</item>
		<item>
			<title><![CDATA[Linking to specific Pano in new scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7972#p7972</link>
			<description><![CDATA[<p>I&#039;m currently working on a project that has a great number of panos to include. My idea on how to organize the project would be to break them down into &quot;areas&quot; where each area has its own scene in Unity containing multiple panos. Sometimes these &quot;areas&quot; intersect and I would like to to be able to load a new scene, but with a specific pano displayed. ie Scene #1 Pano #2 might link to Scene #2, Pano #10. Is there a way to do this currently? if not what would be the best route to try and implement it? </p><p>Thanks for your support!</p><p>Michael Stafford</p>]]></description>
			<author><![CDATA[null@example.com (smilinmike)]]></author>
			<pubDate>Thu, 16 Dec 2021 19:56:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7972#p7972</guid>
		</item>
	</channel>
</rss>
