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	<title type="html"><![CDATA[Infinity Code Forum — Error enabling Mip Maps]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1885&amp;type=atom" />
	<updated>2021-12-08T18:32:28Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1885</id>
		<entry>
			<title type="html"><![CDATA[Re: Error enabling Mip Maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7958#p7958" />
			<content type="html"><![CDATA[<p>Hey, no problem!<br />Thanks</p>]]></content>
			<author>
				<name><![CDATA[sjmtech]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1049</uri>
			</author>
			<updated>2021-12-08T18:32:28Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7958#p7958</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error enabling Mip Maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7955#p7955" />
			<content type="html"><![CDATA[<p>Thanks for waiting.<br />Sorry, the problem could not be resolved.<br />Unity just doesn&#039;t have a way to do it.<br />In a future version, you will have to choose compression or mipmaps.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-12-07T10:17:34Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7955#p7955</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error enabling Mip Maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7938#p7938" />
			<content type="html"><![CDATA[<p>Thanks!<br />Let me know if you need a specific test or any model/texture to test with.</p>]]></content>
			<author>
				<name><![CDATA[sjmtech]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1049</uri>
			</author>
			<updated>2021-12-02T10:06:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7938#p7938</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Error enabling Mip Maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7937#p7937" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the bug report, I didn&#039;t know about it.<br />I think I can fix this.<br />Please give me a few days to test.<br />Most likely at the beginning of next week I will be able to release a patch or new version.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-12-02T09:53:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7937#p7937</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Error enabling Mip Maps]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7936#p7936" />
			<content type="html"><![CDATA[<p>Hey Alex, <br />I&#039;m trying to use Huge Texture on Mobile (Android) and my first test is very good:<br />14336x14336, 2048 Page size, compression).</p><p>But the issue comes enabling Mip Maps: <br />Error: &quot;Rebuilding mipmaps of compressed 2DArray textures is not supported&quot;<br />Warning:&quot;&#039;ETC_RGB4&#039; is not supported on this platform. Decompressing texture.&quot;</p><p>Do you think this is a platform limitation or is there a way to apply mips before compression or enable the use of another compression supported by android?<br />Thanks</p><p>Max</p>]]></content>
			<author>
				<name><![CDATA[sjmtech]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1049</uri>
			</author>
			<updated>2021-12-02T09:35:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7936#p7936</id>
		</entry>
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