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	<title type="html"><![CDATA[Infinity Code Forum — [EDITED] Offline tiles not working properly using SpriteRenderer.]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1873&amp;type=atom" />
	<updated>2021-11-11T11:50:27Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1873</id>
		<entry>
			<title type="html"><![CDATA[Re: [EDITED] Offline tiles not working properly using SpriteRenderer.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7872#p7872" />
			<content type="html"><![CDATA[<p>I will explain more in detail about the issue of&nbsp; Streaming Assets and Resources tomorrow. I can send you a project example if you want.</p><p>Thank you very much for taking care!</p>]]></content>
			<author>
				<name><![CDATA[Iroqas]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1763</uri>
			</author>
			<updated>2021-11-11T11:50:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7872#p7872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: [EDITED] Offline tiles not working properly using SpriteRenderer.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7870#p7870" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Cache tiles to Resources had a bug and only worked for Tileset.<br />Thank you very much for reporting this.<br />The problem has been fixed. The new version is scheduled for next week.<br />If you want to receive the patch immediately, email me (support@infinity-code.com) and I will send it to you.</p><p>Unfortunately I didn&#039;t understand your problem with Streaming Assets and Resources.<br />I just checked this and the map is loading tiles from both sources correctly.<br />Maybe the problem is that you changed the source, but you still have tiles in the StreamingAssets folder?!<br />If so, rename StreamingAssets folder to Resources.<br />If not, please explain the problem in more detail.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-11-11T11:43:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7870#p7870</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[[EDITED] Offline tiles not working properly using SpriteRenderer.]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7867#p7867" />
			<content type="html"><![CDATA[<p>Hi!</p><p>I am using Unity 2020.3.12f and OnlineMaps 3.7.11.1 and Universal Render Pipeline.</p><p>I have created my map (that uses SpriteRenderer) by copying it from &quot;\Assets\Infinity Code\Online maps\Examples\Scenes\Controls\SpriteRenderer.unity&quot;.</p><p>I have also created a set of Tiles that successfully work if I place them on StreamingAsssets folder (setting source as &quot;Streaming Assets and Online&quot;), to use them as offline data source. </p><p>But, if try to use &quot;Resources&quot; folder instead of &quot;Streaming Assets&quot;, tiles are not shown on the map. I can&#039;t either use &quot;Cache tiles to resources&quot; because it does nothing when clicked.</p><br /><p>Is this a bug?</p><p>Thanks.</p><p>Edit: I simplified the post. Compilation errors were not related with OnlineMaps.</p>]]></content>
			<author>
				<name><![CDATA[Iroqas]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1763</uri>
			</author>
			<updated>2021-11-10T23:35:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7867#p7867</id>
		</entry>
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