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		<title><![CDATA[Infinity Code Forum — Cache for multiple maps in one scene]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1870</link>
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		<description><![CDATA[The most recent posts in Cache for multiple maps in one scene.]]></description>
		<lastBuildDate>Tue, 30 Nov 2021 22:34:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Cache for multiple maps in one scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7928#p7928</link>
			<description><![CDATA[<p>Thanks, it works perfectly!</p>]]></description>
			<author><![CDATA[null@example.com (kintovt)]]></author>
			<pubDate>Tue, 30 Nov 2021 22:34:48 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7928#p7928</guid>
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			<title><![CDATA[Re: Cache for multiple maps in one scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7863#p7863</link>
			<description><![CDATA[<p>Hello.</p><p>It doesn&#039;t matter how many instances of the map you use, you should have only one instance of the cache. Move the first instance of the cache to some GameObject outside the maps, and delete the second instance of the cache.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 05 Nov 2021 18:19:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7863#p7863</guid>
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			<title><![CDATA[Cache for multiple maps in one scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7861#p7861</link>
			<description><![CDATA[<p>Hello! I am using two online maps in the same scene. All works fine except cache, I have specified separate folders for saving tiles for each cache component, but they both use the same tilecacheatlas.dat file. Is there an easy way to make cache work correctly for two online maps?</p>]]></description>
			<author><![CDATA[null@example.com (kintovt)]]></author>
			<pubDate>Fri, 05 Nov 2021 15:52:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7861#p7861</guid>
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