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		<title><![CDATA[Infinity Code Forum — Mutiple terrain editor]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1860</link>
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		<description><![CDATA[The most recent posts in Mutiple terrain editor.]]></description>
		<lastBuildDate>Thu, 28 Oct 2021 10:08:22 +0000</lastBuildDate>
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			<title><![CDATA[Re: Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7833#p7833</link>
			<description><![CDATA[<p>Nope <img src="https://forum.infinity-code.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />I don&#039;t think I should ask for money for such a small modification of an existing script, so take it as a gift.<br />It is possible that this script will also be useful for other people looking for ways to automate.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 28 Oct 2021 10:08:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7833#p7833</guid>
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			<title><![CDATA[Re: Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7832#p7832</link>
			<description><![CDATA[<p>It works smoothly. <br />I&#039;m crying... not really but I should have paid for this. <br />Thank you very much Alex.</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Thu, 28 Oct 2021 09:59:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7832#p7832</guid>
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			<title><![CDATA[Re: Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7831#p7831</link>
			<description><![CDATA[<p>I made another example for you (attached).<br />I hope it will be clearer now.<br />Look at lines 45 and 49.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 28 Oct 2021 00:26:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7831#p7831</guid>
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			<title><![CDATA[Re: Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7830#p7830</link>
			<description><![CDATA[<p>I love you. I really do but, I&#039;m mising something. <br />On the Automator, what kind of parameters do I have to set?<br />I guess it should use the terrain index of the grid ordered from bottom left to top right. See pic. Isn&#039;t it?<br />I tried also following the order in the hierarchy. In both cases I have a null reference error on the item. <br />Is a different kind of parameter what I should be use?<br />Sorry for boder you. Probably a silly mistake.<br />Thanks,<br />Joan</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Wed, 27 Oct 2021 09:21:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7830#p7830</guid>
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			<title><![CDATA[Re: Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7828#p7828</link>
			<description><![CDATA[<p>There are three ways to regenerate terrains and textures:<br />1. Real World Terrain Container / Regenerate - will regenerate all terrains.<br />2. Real World Terrain Item / Regenerate - will regenerate one terrain.<br />3. Real World Terrain API - allows you to automate regeneration and implement custom behavior. <br />Example: <a href="https://forum.infinity-code.com/viewtopic.php?id=1447">https://forum.infinity-code.com/viewtopic.php?id=1447</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 26 Oct 2021 19:44:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7828#p7828</guid>
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		<item>
			<title><![CDATA[Re: Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7826#p7826</link>
			<description><![CDATA[<p>Sorry Alex.<br />Wrong thread. I&#039;m talking about Real World Terrain. I have a very large terrain grid of 120 x 60 terrains. To make it posible, I generated it in a very low resolution. Now I have to &quot;regenerate terrain&quot; and &quot;regenerate textures&quot; one by one. I listen that is posible to edit multiple terrains from Unity 2019? Not sure but, is there any possibility to also edit/regenerate the:<br />.baseTextureResolution;<br />.controlTextureResolution;<br />.detailResolution;<br />.detailResolutionPerPatch;<br />.heightmapResoltion;<br />of multiple terrains at once?<br />Thanks,<br />Joan</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Tue, 26 Oct 2021 10:39:50 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7826#p7826</guid>
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		<item>
			<title><![CDATA[Re: Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7825#p7825</link>
			<description><![CDATA[<p>Hello.</p><p>Please describe your request in more detail.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 26 Oct 2021 10:12:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7825#p7825</guid>
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			<title><![CDATA[Mutiple terrain editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7824#p7824</link>
			<description><![CDATA[<p>Hi Alex.<br />I&#039;d be willing to pay a good amount of money to be able to edit the terrain heightmap and textures resolution of my 7,200 terrains at once.<br />Is this posible?</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Tue, 26 Oct 2021 10:09:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7824#p7824</guid>
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