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	<title type="html"><![CDATA[Infinity Code Forum — Mutiple terrain editor]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1860&amp;type=atom" />
	<updated>2021-10-28T10:08:22Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1860</id>
		<entry>
			<title type="html"><![CDATA[Re: Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7833#p7833" />
			<content type="html"><![CDATA[<p>Nope <img src="https://forum.infinity-code.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />I don&#039;t think I should ask for money for such a small modification of an existing script, so take it as a gift.<br />It is possible that this script will also be useful for other people looking for ways to automate.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-10-28T10:08:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7833#p7833</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7832#p7832" />
			<content type="html"><![CDATA[<p>It works smoothly. <br />I&#039;m crying... not really but I should have paid for this. <br />Thank you very much Alex.</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2021-10-28T09:59:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7832#p7832</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7831#p7831" />
			<content type="html"><![CDATA[<p>I made another example for you (attached).<br />I hope it will be clearer now.<br />Look at lines 45 and 49.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-10-28T00:26:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7831#p7831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7830#p7830" />
			<content type="html"><![CDATA[<p>I love you. I really do but, I&#039;m mising something. <br />On the Automator, what kind of parameters do I have to set?<br />I guess it should use the terrain index of the grid ordered from bottom left to top right. See pic. Isn&#039;t it?<br />I tried also following the order in the hierarchy. In both cases I have a null reference error on the item. <br />Is a different kind of parameter what I should be use?<br />Sorry for boder you. Probably a silly mistake.<br />Thanks,<br />Joan</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2021-10-27T09:21:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7830#p7830</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7828#p7828" />
			<content type="html"><![CDATA[<p>There are three ways to regenerate terrains and textures:<br />1. Real World Terrain Container / Regenerate - will regenerate all terrains.<br />2. Real World Terrain Item / Regenerate - will regenerate one terrain.<br />3. Real World Terrain API - allows you to automate regeneration and implement custom behavior. <br />Example: <a href="https://forum.infinity-code.com/viewtopic.php?id=1447">https://forum.infinity-code.com/viewtopic.php?id=1447</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-10-26T19:44:44Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7828#p7828</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7826#p7826" />
			<content type="html"><![CDATA[<p>Sorry Alex.<br />Wrong thread. I&#039;m talking about Real World Terrain. I have a very large terrain grid of 120 x 60 terrains. To make it posible, I generated it in a very low resolution. Now I have to &quot;regenerate terrain&quot; and &quot;regenerate textures&quot; one by one. I listen that is posible to edit multiple terrains from Unity 2019? Not sure but, is there any possibility to also edit/regenerate the:<br />.baseTextureResolution;<br />.controlTextureResolution;<br />.detailResolution;<br />.detailResolutionPerPatch;<br />.heightmapResoltion;<br />of multiple terrains at once?<br />Thanks,<br />Joan</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2021-10-26T10:39:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7826#p7826</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7825#p7825" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Please describe your request in more detail.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-10-26T10:12:20Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7825#p7825</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mutiple terrain editor]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7824#p7824" />
			<content type="html"><![CDATA[<p>Hi Alex.<br />I&#039;d be willing to pay a good amount of money to be able to edit the terrain heightmap and textures resolution of my 7,200 terrains at once.<br />Is this posible?</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2021-10-26T10:09:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7824#p7824</id>
		</entry>
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