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		<title><![CDATA[Infinity Code Forum — Information about tiles generation]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1849</link>
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		<description><![CDATA[The most recent posts in Information about tiles generation.]]></description>
		<lastBuildDate>Sun, 26 Sep 2021 13:05:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Information about tiles generation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7772#p7772</link>
			<description><![CDATA[<p>Hello.</p><p>What is a tile system and how it works you can read here:<br /><a href="https://docs.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system">https://docs.microsoft.com/en-us/bingma … ile-system</a><br /><a href="https://www.maptiler.com/google-maps-coordinates-tile-bounds-projection/">https://www.maptiler.com/google-maps-co … rojection/</a></p><p>1. Typically 256 tiles are used. But for Tileset when using Provider - Custom, you can use 512 tiles.<br />2. It works differently. By default, the map has a fixed scene size and resolution, and each pixel can have a different distance in the real world.<br />3. I do not know why you need this information, but if you want to know I will tell you:<br />A dynamic mesh is generated for a tileset, each submesh of which is a tile. The vertices of the submesh are positioned in the scene where this tile should be.<br />You can look at OnlineMapsTileSetControl.UpdateMapMesh for details.<br />4. Position of the current tile + tile size in the scene.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 26 Sep 2021 13:05:52 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7772#p7772</guid>
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			<title><![CDATA[Information about tiles generation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7769#p7769</link>
			<description><![CDATA[<p>Hi Alex,<br />Where can I read more about map tiles generation?</p><p>1. What tiles size you are using, 256 or 512<br />2. How map pixel size is converted to world distance?<br />3. How tiles being placed on in Unity? What structure it uses? Quadtree <br />3. How do you calculate next tile position?</p><p>Thank you</p>]]></description>
			<author><![CDATA[null@example.com (artpen)]]></author>
			<pubDate>Sun, 26 Sep 2021 08:18:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7769#p7769</guid>
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