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		<title><![CDATA[Infinity Code Forum — New Custom buildings on the map]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1844</link>
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		<description><![CDATA[The most recent posts in New Custom buildings on the map.]]></description>
		<lastBuildDate>Mon, 20 Sep 2021 20:26:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: New Custom buildings on the map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7745#p7745</link>
			<description><![CDATA[<p>Just add a public field for the scale, and multiply by it on line 35.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 20 Sep 2021 20:26:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7745#p7745</guid>
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			<title><![CDATA[Re: New Custom buildings on the map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7741#p7741</link>
			<description><![CDATA[<p>Not exactly what I thought. This just scales the map to be 1 to 1. <br />I think I need to be able to place object on the map and dynamically scale them with the map. It might be too expensive?</p>]]></description>
			<author><![CDATA[null@example.com (artpen)]]></author>
			<pubDate>Mon, 20 Sep 2021 18:47:00 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7741#p7741</guid>
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			<title><![CDATA[Re: New Custom buildings on the map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7729#p7729</link>
			<description><![CDATA[<p>Hello.</p><p>Example:<br /><a href="https://infinity-code.com/atlas/online-maps/pages/RealTilesetSizeExample.html">https://infinity-code.com/atlas/online- … ample.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 17 Sep 2021 17:10:38 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7729#p7729</guid>
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			<title><![CDATA[New Custom buildings on the map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7726#p7726</link>
			<description><![CDATA[<p>Hi Alex,</p><p>I need your advice.</p><p>I am working on an urban design app, where users can generate roads and buildings procedural. And change / update them at gameplay.<br />So all my meshes are generated at run time on top of your map. All geometry is 1 to 1 scale, so I can quickly get length of the roads and areas for the buildings.</p><p>Now I plan to place all of these onto your map, so each building has correct geolocation.</p><p>I think I need to find a way to scale a map to real size or scale all my procedural meshes to whatever current map zoom level is.</p><p>What approach would you take? And if you have any similar examples, please point me in the right direction.</p><p>I really appreciate any help.</p><p>P.S Just trying to get my head around this.... Also, I probably will restrict map zoom when the site for the project was selected. So after the site is selected, the map is static, and I can orbit/pan/zoom my camera without affecting the map zoom level.</p><p>Here is a short video of what I am planning to do:<br /><a href="https://youtu.be/5WpZEdVqr1o">https://youtu.be/5WpZEdVqr1o</a></p>]]></description>
			<author><![CDATA[null@example.com (artpen)]]></author>
			<pubDate>Fri, 17 Sep 2021 12:05:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7726#p7726</guid>
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