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	<title type="html"><![CDATA[Infinity Code Forum — New Custom buildings on the map]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1844&amp;type=atom" />
	<updated>2021-09-20T20:26:32Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1844</id>
		<entry>
			<title type="html"><![CDATA[Re: New Custom buildings on the map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7745#p7745" />
			<content type="html"><![CDATA[<p>Just add a public field for the scale, and multiply by it on line 35.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-09-20T20:26:32Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7745#p7745</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Custom buildings on the map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7741#p7741" />
			<content type="html"><![CDATA[<p>Not exactly what I thought. This just scales the map to be 1 to 1. <br />I think I need to be able to place object on the map and dynamically scale them with the map. It might be too expensive?</p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-20T18:47:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7741#p7741</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Custom buildings on the map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7729#p7729" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Example:<br /><a href="https://infinity-code.com/atlas/online-maps/pages/RealTilesetSizeExample.html">https://infinity-code.com/atlas/online- … ample.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-09-17T17:10:38Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7729#p7729</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[New Custom buildings on the map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7726#p7726" />
			<content type="html"><![CDATA[<p>Hi Alex,</p><p>I need your advice.</p><p>I am working on an urban design app, where users can generate roads and buildings procedural. And change / update them at gameplay.<br />So all my meshes are generated at run time on top of your map. All geometry is 1 to 1 scale, so I can quickly get length of the roads and areas for the buildings.</p><p>Now I plan to place all of these onto your map, so each building has correct geolocation.</p><p>I think I need to find a way to scale a map to real size or scale all my procedural meshes to whatever current map zoom level is.</p><p>What approach would you take? And if you have any similar examples, please point me in the right direction.</p><p>I really appreciate any help.</p><p>P.S Just trying to get my head around this.... Also, I probably will restrict map zoom when the site for the project was selected. So after the site is selected, the map is static, and I can orbit/pan/zoom my camera without affecting the map zoom level.</p><p>Here is a short video of what I am planning to do:<br /><a href="https://youtu.be/5WpZEdVqr1o">https://youtu.be/5WpZEdVqr1o</a></p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-17T12:05:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7726#p7726</id>
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