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	<title type="html"><![CDATA[Infinity Code Forum — 3d Buildings Mesh Generation]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1840&amp;type=atom" />
	<updated>2022-01-20T20:22:15Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1840</id>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8037#p8037" />
			<content type="html"><![CDATA[<p>Please enter your key in Key Manager.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-01-20T20:22:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8037#p8037</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8036#p8036" />
			<content type="html"><![CDATA[<p>Yes, I put my MapBox access token in the Access Token field of the OnlineMaps component. </p><p>I checked the url string in TryLoadTile() and it just ended with: &quot;accessToken=&quot;<br />So I added my Access Token to the string.</p><p>Now I receive following errors though:</p><p>1. Curl error 61: Unrecognized content encoding type. libcurl understands identity content encodings.<br />(With no script reference, just like that)</p><p>2. Unrecognized content-encoding<br />MapboxBuildingManager:OnTileWWWComplete (OnlineMapsWWW) (at Assets/Infinity Code/Online maps/Scripts/Addons/MapboxBuildingManager.cs:543)</p><p>The second one is the Debug Error from OnTileWWWComplete().</p><p>I use Online Maps version 3.7.10.1. If you think it could matter I can try to update the package.<br />Unity Version: 2021.1.6f1</p><p>Thank you very much.</p>]]></content>
			<author>
				<name><![CDATA[DDQ]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1662</uri>
			</author>
			<updated>2022-01-20T20:12:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8036#p8036</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8034#p8034" />
			<content type="html"><![CDATA[<p>Please make sure you have entered the correct Mapbox access token.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2022-01-19T23:23:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8034#p8034</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=8033#p8033" />
			<content type="html"><![CDATA[<p>This sounds amazing....</p><p>Unfortunately, I get an &quot;HTTP/1.1 401 Unauthorized&quot; error as soon as buildings should load. Anything special to consider?</p>]]></content>
			<author>
				<name><![CDATA[DDQ]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1662</uri>
			</author>
			<updated>2022-01-19T21:26:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=8033#p8033</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7791#p7791" />
			<content type="html"><![CDATA[<p>Example of generating buildings from Mapbox vector tiles is attached. Use this instead of Online Maps Buildings.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-10-11T09:06:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7791#p7791</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7749#p7749" />
			<content type="html"><![CDATA[<p>It would be amazing. I am sure it will be useful not only for me. I can wait.<br />But will give it a shot myself. I do have programming experience, first time working with GIS though, maps are not easy</p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-22T20:06:44Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7749#p7749</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7744#p7744" />
			<content type="html"><![CDATA[<p>If you have programming experience, then you can not use the current building system, but create a new one that will read buildings from vector tiles.<br />It&#039;s not very difficult.<br />Unfortunately, I don&#039;t have time right now to make an example for you, but if you can wait 2-3 weeks, I will give you an example.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-09-20T20:23:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7744#p7744</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7740#p7740" />
			<content type="html"><![CDATA[<p>Is there anything I can do to make it faster ? <img src="https://forum.infinity-code.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-20T17:27:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7740#p7740</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7731#p7731" />
			<content type="html"><![CDATA[<p>No, this script does not cache data in the background.</p><p>Yes, I know for sure that it is faster because of the vector tiles.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-09-17T17:29:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7731#p7731</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7728#p7728" />
			<content type="html"><![CDATA[<p>Regrading Question 4.<br />I got your buildings cache script. Does it allows to cache buildings in the background.<br />Say while user is looking at the map in 2D, buildings are being generated in the back ground, so when switched to 3d at least most of them are done?</p><p>I tried Mapbox SDK (and it has a lot of problems) but their building generation is so fast, you think they are using vector tiles for it ?</p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-17T14:18:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7728#p7728</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7716#p7716" />
			<content type="html"><![CDATA[<p>Thank you Alex,<br />It is all clear. And thank you for the buildings script. It will keep me going until new asset is released.<br />Amazing work, thank you</p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-16T07:51:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7716#p7716</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7714#p7714" />
			<content type="html"><![CDATA[<p>Hello.</p><p>1. Unfortunately, there is no such possibility.</p><p>2. Unfortunately, you are not using materials in your video.<br />Quite possible that Use Color Tag cause this problem.</p><p>3. OSM does not always have the height of buildings or number of floors.<br />If the height or number of floors is present in the data, this is used.<br />If missed, then random number of floors in the range that you specified is used.</p><p>4. There are two problems here:<br />a. OSM Overpass response speed, which is often very slow.<br />b. The size of the data. In a city it can be several megabytes of XML file.<br />You can greatly speed up the generation of buildings by reading them from vector tiles.<br />It is not very difficult to implement, but in Online Maps it most likely will not be implemented, because:<br /><a href="https://forum.infinity-code.com/viewtopic.php?pid=7683#p7683">https://forum.infinity-code.com/viewtop … 7683#p7683</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-09-15T20:31:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7714#p7714</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7709#p7709" />
			<content type="html"><![CDATA[<p>Here is a video of buildings mesh generation<br /><a href="https://youtu.be/Bi9NKVZ2hpg">https://youtu.be/Bi9NKVZ2hpg</a></p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-15T09:42:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7709#p7709</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[3d Buildings Mesh Generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7708#p7708" />
			<content type="html"><![CDATA[<p>Hi Alex,</p><p>Just starting out with your maps and it looks great so far. May I ask a couple of questions </p><p>1. Is there a way to trim buildings mesh to map boundary ?<br />2. After changing buildings material in the inspector , some of the buildings still have strange appearance.<br />3. How does buildings parameters work. OSM will provide building heights , what floor Height and Min building Height control?<br />&nbsp; &nbsp;Are these just in case when OSM does not have data?<br />4. Last one. What ever I do buildings generation seem very slow. Is there a way / hack to speed it up. Maybe after the user found a location I can cache the mesh data in the background ?</p><p>I saw you got a buildings cache script. May I have it, please? I have sent email to support.</p><p>Thank you</p>]]></content>
			<author>
				<name><![CDATA[artpen]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1727</uri>
			</author>
			<updated>2021-09-15T09:40:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7708#p7708</id>
		</entry>
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