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	<title type="html"><![CDATA[Infinity Code Forum — Drag map with OculusVR]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=182&amp;type=atom" />
	<updated>2016-07-12T07:36:59Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=182</id>
		<entry>
			<title type="html"><![CDATA[Re: Drag map with OculusVR]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=827#p827" />
			<content type="html"><![CDATA[<p>Thank you Alex for example and tip. Have a nice working day <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[saprophagist]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=176</uri>
			</author>
			<updated>2016-07-12T07:36:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=827#p827</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Drag map with OculusVR]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=826#p826" />
			<content type="html"><![CDATA[<p>Example attached.</p><p>This example requires Online Maps v2.4.0.51+.<br />We found and fixed the minor problems that relate to this example.<br />Please update Online Maps through the built-in update system.</p><p>Hold «Left Control» to move the map. If you want to use «Space» or another button, you can easily modify it.</p><p>Another thought:<br />Example uses GetCoords, that works in Screen Space.<br />If you want to get the coordinates by World Space, use OnlineMapsTileSetControl.GetCoordsByWorldPosition.<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsTileSetControl.html#a5312d877363f166bb1a9571b58011257">http://infinity-code.com/doxygen/online … 1b58011257</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-07-11T16:25:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=826#p826</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Drag map with OculusVR]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=825#p825" />
			<content type="html"><![CDATA[<p>Thank you for your interest. You understand what i want but i don&#039;t want to use gyro data to move map. I want to use :</p><p>Ray ray = camera.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0)); //Middle of camera viewport<br />Physics.Raycast(ray, out hit)<br />hit.point; //as positon</p><p>and use hit position to move map by holding space to drag. Is there an easy way to do this or should i change all &quot;Input.mousePosition&quot; to &quot;hit.ponit&quot;?</p>]]></content>
			<author>
				<name><![CDATA[saprophagist]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=176</uri>
			</author>
			<updated>2016-07-11T12:42:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=825#p825</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Drag map with OculusVR]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=824#p824" />
			<content type="html"><![CDATA[<p>Example of attached.</p><p>I hope that I understand correctly what you wanted.<br />If you mean something else, please describe it in detail.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-07-09T12:48:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=824#p824</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Drag map with OculusVR]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=821#p821" />
			<content type="html"><![CDATA[<p>In fact you don&#039;t have to have an OculusVR. In an Android 3D project could you drag the map with raycast? If so, can you explain the way to fallow? How can i use raycast point and a keyboard button instead of mouse and mouse button?</p>]]></content>
			<author>
				<name><![CDATA[saprophagist]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=176</uri>
			</author>
			<updated>2016-07-08T13:58:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=821#p821</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Drag map with OculusVR]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=820#p820" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Yes it is possible.<br />Unfortunately, I can not make an example for you, because I do not have OculusVR.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-07-08T12:28:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=820#p820</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Drag map with OculusVR]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=819#p819" />
			<content type="html"><![CDATA[<p>Is there a possibility to drag texture map on a plane by using raycast and a button (like space)? Hold with button and drag the map with head movement then release the button for example..</p>]]></content>
			<author>
				<name><![CDATA[saprophagist]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=176</uri>
			</author>
			<updated>2016-07-08T08:34:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=819#p819</id>
		</entry>
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