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	<title type="html"><![CDATA[Infinity Code Forum — Possiblility to remove Scripting Defined Symbols]]></title>
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	<updated>2021-08-19T10:19:46Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1819</id>
		<entry>
			<title type="html"><![CDATA[Re: Possiblility to remove Scripting Defined Symbols]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7651#p7651" />
			<content type="html"><![CDATA[<p>An hour ago, uContext v2.8 was released, where this feature is already present.<br />So far, the new version is only available through the built-in update system.<br />In the Asset Store, this will most likely be available in 24 hours.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-08-19T10:19:46Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7651#p7651</id>
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		<entry>
			<title type="html"><![CDATA[Re: Possiblility to remove Scripting Defined Symbols]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7650#p7650" />
			<content type="html"><![CDATA[<p>Yes thank you that would be amazing</p>]]></content>
			<author>
				<name><![CDATA[estebanfeldman]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1500</uri>
			</author>
			<updated>2021-08-19T10:16:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7650#p7650</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Possiblility to remove Scripting Defined Symbols]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7641#p7641" />
			<content type="html"><![CDATA[<p>Hello.</p><p>These symbols are needed to tell other third-party assets or user scripts that uContext is present in the project.<br />Unfortunately, Unity has no other stable way to do this.</p><p>What can I do for you:<br />Add some setting that you disable (or enable), uContext will stop adding these symbols again, and you will remove the already declared symbols once.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-08-11T11:00:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7641#p7641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Possiblility to remove Scripting Defined Symbols]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7640#p7640" />
			<content type="html"><![CDATA[<p>Hi,</p><p>I see that uContext Pro adds some Scripting Defined Symbols to the project settings file, this is good unless you work on a team where other people don&#039;t use uContext</p><div class="codebox"><pre><code>...;UCONTEXT_PRO;UCONTEXT</code></pre></div><p>I have uContext excluded from Git but uContext installation or scripts are modifying a project file that&#039;s tracked.<br />Is there the possibility on not using that at all? Could uContext #degfine it in some entry point script if needed?</p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[estebanfeldman]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1500</uri>
			</author>
			<updated>2021-08-11T10:00:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7640#p7640</id>
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