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		<title><![CDATA[Infinity Code Forum — Index format?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1816</link>
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		<description><![CDATA[The most recent posts in Index format?.]]></description>
		<lastBuildDate>Fri, 30 Jul 2021 09:11:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Index format?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7628#p7628</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately no.<br />The problem here is not Mesh to Terrain, but the Unity Editor.<br />Using Physics.Raycast (which MTT uses internally) on a 32-bit mesh can freeze or crash the Unity Editor.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 30 Jul 2021 09:11:21 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7628#p7628</guid>
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			<title><![CDATA[Index format?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7627#p7627</link>
			<description><![CDATA[<p>I was wondering if Mesh to Terrain would work with meshes using Uint32 index format. Thanks.</p>]]></description>
			<author><![CDATA[null@example.com (pouodujour)]]></author>
			<pubDate>Fri, 30 Jul 2021 01:22:33 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7627#p7627</guid>
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