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	<title type="html"><![CDATA[Infinity Code Forum — Index format?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1816&amp;type=atom" />
	<updated>2021-07-30T09:11:21Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1816</id>
		<entry>
			<title type="html"><![CDATA[Re: Index format?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7628#p7628" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately no.<br />The problem here is not Mesh to Terrain, but the Unity Editor.<br />Using Physics.Raycast (which MTT uses internally) on a 32-bit mesh can freeze or crash the Unity Editor.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-07-30T09:11:21Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7628#p7628</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Index format?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7627#p7627" />
			<content type="html"><![CDATA[<p>I was wondering if Mesh to Terrain would work with meshes using Uint32 index format. Thanks.</p>]]></content>
			<author>
				<name><![CDATA[pouodujour]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1687</uri>
			</author>
			<updated>2021-07-30T01:22:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7627#p7627</id>
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