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		<title><![CDATA[Infinity Code Forum — Error when pressing shift + space while playing in the editor]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1799</link>
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		<description><![CDATA[The most recent posts in Error when pressing shift + space while playing in the editor.]]></description>
		<lastBuildDate>Sun, 27 Jun 2021 19:06:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Error when pressing shift + space while playing in the editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7545#p7545</link>
			<description><![CDATA[<p>Hello.</p><p>This is uContext behavior.<br />If this doesn&#039;t fit your workflow, you can turn it off in the settings (Project Settings / uContext / Improve Behaviours / Maximize Game View by Shortcut).</p><p>About an error:<br />This is a bug of Unity Editor, and it occurs when Unity Editor API is used correctly.<br />Unfortunately, there is no way to fix this.<br />But it is quite possible that I can hide this error message so that it does not display in the console.<br />I will try to do this in the next version of the asset.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 27 Jun 2021 19:06:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7545#p7545</guid>
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			<title><![CDATA[Error when pressing shift + space while playing in the editor]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7544#p7544</link>
			<description><![CDATA[<p>While testing the game, pressing shift + space changes the screen to full screen / not full screen. This shouldn&#039;t happen without uContext. At the same time, an error pops up. Testing the game is so impossible, I can&#039;t jump while running in my game. So far, I went into the error script and commented out the lines and the problem went away. Still, I would like to see a fix for this problem in the uContext update.<br />Error:<br />Invalid editor window UnityEditor.FallbackEditorWindow<br />UnityEditor.EditorWindow:set_maximized(Boolean)<br />InfinityCode.uContext.Tools.MaximizeGameView:OnInvoke() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Tools/MaximizeGameView.cs:29)<br />InfinityCode.uContext.KeyBinding:TryInvoke() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/KeyManager.cs:84)<br />InfinityCode.uContext.KeyManager:OnGlobalEvent() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/KeyManager.cs:34)<br />InfinityCode.uContext.GlobalEvent:TryInvoke() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/GlobalEventManager.cs:43)<br />InfinityCode.uContext.GlobalEventManager:EditorGlobalEvent() (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/GlobalEventManager.cs:22)<br />UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()</p>]]></description>
			<author><![CDATA[null@example.com (MaxBorn)]]></author>
			<pubDate>Sun, 27 Jun 2021 16:36:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7544#p7544</guid>
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