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	<title type="html"><![CDATA[Infinity Code Forum — Is it possible to integrate 2D autotiling in the materials of the map?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1793&amp;type=atom" />
	<updated>2021-06-08T19:22:59Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1793</id>
		<entry>
			<title type="html"><![CDATA[Re: Is it possible to integrate 2D autotiling in the materials of the map?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7527#p7527" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately I didn&#039;t understand your question and your post doesn&#039;t contain a screenshot.<br />Try to explain the problem again.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-06-08T19:22:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7527#p7527</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Is it possible to integrate 2D autotiling in the materials of the map?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7525#p7525" />
			<content type="html"><![CDATA[<p>Hey all, hope I can find some help here. I am trying to use the rule tiles or autotiles in Unity to texture the roads/land/water/ect so that when rendered they appear to connect to the rest of the map. See screenshot for the tile set I&#039;m talking about. thanks.</p>]]></content>
			<author>
				<name><![CDATA[miningmagoo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1649</uri>
			</author>
			<updated>2021-06-08T17:04:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7525#p7525</id>
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