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		<title><![CDATA[Infinity Code Forum — Large AND detailed RWTerrain ?]]></title>
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		<description><![CDATA[The most recent posts in Large AND detailed RWTerrain ?.]]></description>
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			<title><![CDATA[Re: Large AND detailed RWTerrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7511#p7511</link>
			<description><![CDATA[<p>Hello.</p><p>Real World Terrain can generate such a grid for you, but it does not have the ability to load parts on demand.<br />For these purposes, there are assets like WorldStreamer.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 04 Jun 2021 19:15:10 +0000</pubDate>
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			<title><![CDATA[Large AND detailed RWTerrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7509#p7509</link>
			<description><![CDATA[<p>Hello,</p><p>Is there a way to have a large (40x40km) AND detailed terrain (Zoom level 17 or 18) for a VR app ? I mean I can’t have a 32k x 32k pixels terrain, it will be too heavy for the Oculus Quest2.</p><p>But maybe there is a way, for instance to have 512x512 (or larger) tiles in the streaming assets folder with a progressive download when needed, so the memory won’t be a limit ? On the same principle as OLMaps, but loading from a folder instead of the web.</p><p>Best regards, Phil</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 04 Jun 2021 16:51:59 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7509#p7509</guid>
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