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	<title type="html"><![CDATA[Infinity Code Forum — Large AND detailed RWTerrain ?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1789&amp;type=atom" />
	<updated>2021-06-04T19:15:10Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1789</id>
		<entry>
			<title type="html"><![CDATA[Re: Large AND detailed RWTerrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7511#p7511" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Real World Terrain can generate such a grid for you, but it does not have the ability to load parts on demand.<br />For these purposes, there are assets like WorldStreamer.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-06-04T19:15:10Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7511#p7511</id>
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		<entry>
			<title type="html"><![CDATA[Large AND detailed RWTerrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7509#p7509" />
			<content type="html"><![CDATA[<p>Hello,</p><p>Is there a way to have a large (40x40km) AND detailed terrain (Zoom level 17 or 18) for a VR app ? I mean I can’t have a 32k x 32k pixels terrain, it will be too heavy for the Oculus Quest2.</p><p>But maybe there is a way, for instance to have 512x512 (or larger) tiles in the streaming assets folder with a progressive download when needed, so the memory won’t be a limit ? On the same principle as OLMaps, but loading from a folder instead of the web.</p><p>Best regards, Phil</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2021-06-04T16:51:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7509#p7509</id>
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