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		<title><![CDATA[Infinity Code Forum — Generate buildings that are within the map only]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1744</link>
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		<description><![CDATA[The most recent posts in Generate buildings that are within the map only.]]></description>
		<lastBuildDate>Sat, 03 Apr 2021 23:40:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Generate buildings that are within the map only]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7349#p7349</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, there is no smarter way.<br />If you have any suggestions on how to do this, I am always open for discussion.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 03 Apr 2021 23:40:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7349#p7349</guid>
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			<title><![CDATA[Generate buildings that are within the map only]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7347#p7347</link>
			<description><![CDATA[<p>I realize that some buildings outside the map are generated/created and only displayed/set-active when the user moves to their location, is there a way for me to stop them from creating buildings outside the map? Currently, I am checking if the building is within the map during OnBuildingCreated() and dispose of it if the building is outside of the map tile. Is there a smarter way to do this?</p>]]></description>
			<author><![CDATA[null@example.com (zhenkai)]]></author>
			<pubDate>Sat, 03 Apr 2021 20:33:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7347#p7347</guid>
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