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		<title><![CDATA[Infinity Code Forum — LOD]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1739</link>
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		<description><![CDATA[The most recent posts in LOD.]]></description>
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			<title><![CDATA[Re: LOD]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7341#p7341</link>
			<description><![CDATA[<p>Globally, there is nothing you can do with it. <br />You can only be split terrain into multiple small terrains, or enable mipmapping for the texture.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 01 Apr 2021 20:45:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7341#p7341</guid>
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			<title><![CDATA[Re: LOD]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7338#p7338</link>
			<description><![CDATA[<p>I see.<br />Maybe you have another idea of how to handle very big terrain with high res textures?<br />thanks.</p>]]></description>
			<author><![CDATA[null@example.com (mardulis)]]></author>
			<pubDate>Thu, 01 Apr 2021 08:22:00 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7338#p7338</guid>
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			<title><![CDATA[Re: LOD]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7332#p7332</link>
			<description><![CDATA[<p>This is a pretty specific task and I don&#039;t think most people who use RWT need it.<br />Also, it goes beyond the concept of RWT - an asset for creating objects based on real-world data.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 30 Mar 2021 10:36:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7332#p7332</guid>
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			<title><![CDATA[Re: LOD]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7331#p7331</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>Regenerate your area with 4K textures.<br />They will be saved in the project as separate files.<br />Make a script that will set the 8K texture when the camera moves closer to the terrain, and return the 4K texture when the camera moves away.</p></blockquote></div><p>The script shall cycle all albedos and switch each one...<br />Maybe you can consider integrating it in your product?</p>]]></description>
			<author><![CDATA[null@example.com (mardulis)]]></author>
			<pubDate>Tue, 30 Mar 2021 07:52:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7331#p7331</guid>
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			<title><![CDATA[Re: LOD]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7330#p7330</link>
			<description><![CDATA[<p>Hello.</p><p>Regenerate your area with 4K textures.<br />They will be saved in the project as separate files.<br />Make a script that will set the 8K texture when the camera moves closer to the terrain, and return the 4K texture when the camera moves away.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 30 Mar 2021 00:58:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7330#p7330</guid>
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			<title><![CDATA[LOD]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7329#p7329</link>
			<description><![CDATA[<p>Hi,</p><p>I&#039;m trying to create a very big terrain , naturally, the 8K textures version for it is becoming very heavy to process and performance becomes slugish.</p><p>What is the best way to create LOD structure with a 4K version for the same terrain?</p><p>thank you.</p>]]></description>
			<author><![CDATA[null@example.com (mardulis)]]></author>
			<pubDate>Mon, 29 Mar 2021 11:21:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7329#p7329</guid>
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