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	<title type="html"><![CDATA[Infinity Code Forum — LOD]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1739&amp;type=atom" />
	<updated>2021-04-01T20:45:02Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1739</id>
		<entry>
			<title type="html"><![CDATA[Re: LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7341#p7341" />
			<content type="html"><![CDATA[<p>Globally, there is nothing you can do with it. <br />You can only be split terrain into multiple small terrains, or enable mipmapping for the texture.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-04-01T20:45:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7341#p7341</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7338#p7338" />
			<content type="html"><![CDATA[<p>I see.<br />Maybe you have another idea of how to handle very big terrain with high res textures?<br />thanks.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2021-04-01T08:22:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7338#p7338</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7332#p7332" />
			<content type="html"><![CDATA[<p>This is a pretty specific task and I don&#039;t think most people who use RWT need it.<br />Also, it goes beyond the concept of RWT - an asset for creating objects based on real-world data.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-03-30T10:36:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7332#p7332</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7331#p7331" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>Regenerate your area with 4K textures.<br />They will be saved in the project as separate files.<br />Make a script that will set the 8K texture when the camera moves closer to the terrain, and return the 4K texture when the camera moves away.</p></blockquote></div><p>The script shall cycle all albedos and switch each one...<br />Maybe you can consider integrating it in your product?</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2021-03-30T07:52:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7331#p7331</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7330#p7330" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Regenerate your area with 4K textures.<br />They will be saved in the project as separate files.<br />Make a script that will set the 8K texture when the camera moves closer to the terrain, and return the 4K texture when the camera moves away.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-03-30T00:58:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7330#p7330</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7329#p7329" />
			<content type="html"><![CDATA[<p>Hi,</p><p>I&#039;m trying to create a very big terrain , naturally, the 8K textures version for it is becoming very heavy to process and performance becomes slugish.</p><p>What is the best way to create LOD structure with a 4K version for the same terrain?</p><p>thank you.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2021-03-29T11:21:45Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7329#p7329</id>
		</entry>
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