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	<title type="html"><![CDATA[Infinity Code Forum — It's generating empty terrains]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1728&amp;type=atom" />
	<updated>2021-03-22T19:50:50Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1728</id>
		<entry>
			<title type="html"><![CDATA[Re: It's generating empty terrains]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7289#p7289" />
			<content type="html"><![CDATA[<p>Thanks, Alex.&nbsp; Unchecking &quot;Adjust size of meshes&quot; did fix it.&nbsp; I will email you the package later on if I have additional questions as I try to get the best possible result for my mesh.</p>]]></content>
			<author>
				<name><![CDATA[cdhorrigan]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1577</uri>
			</author>
			<updated>2021-03-22T19:50:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7289#p7289</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: It's generating empty terrains]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7285#p7285" />
			<content type="html"><![CDATA[<p>Hello.</p><p>I think the problem is in Adjust size of meshes.<br />If you can send me your mesh as a package by email (support-infinity-code.com), I will check it and give you detailed recommendations on how to fix the problem.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-03-22T17:50:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7285#p7285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[It's generating empty terrains]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7282#p7282" />
			<content type="html"><![CDATA[<p>I have had a few terrains generate successfully but it seems random.&nbsp; In most cases, I get a result that looks like this.&nbsp; If I use &quot;auto detect&quot; for the bounds it does this same thing too.&nbsp; Which parameters might be causing this?&nbsp; Thanks.</p><p>Is there a limit to how many triangles the mesh being converted can have?</p>]]></content>
			<author>
				<name><![CDATA[cdhorrigan]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1577</uri>
			</author>
			<updated>2021-03-22T14:44:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7282#p7282</id>
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