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		<title><![CDATA[Infinity Code Forum — Bug: Loading overlays for tiles without main imagery]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1708</link>
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		<description><![CDATA[The most recent posts in Bug: Loading overlays for tiles without main imagery.]]></description>
		<lastBuildDate>Mon, 01 Mar 2021 18:33:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: Bug: Loading overlays for tiles without main imagery]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7208#p7208</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for the bug report and your proposal for a fix.<br />Implemented. The next version of Online Maps will contain this.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 01 Mar 2021 18:33:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7208#p7208</guid>
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			<title><![CDATA[Bug: Loading overlays for tiles without main imagery]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7207#p7207</link>
			<description><![CDATA[<p>Hi all,</p><p>We noticed when we had overlay imagery which exceeded the maximum resolution of imagery available from the online source, the overlay imagery at higher zoom levels wouldn&#039;t load in. This would occur for both the back and front overlays. I have attached screenshots of a proposed fix.</p><p>The diff screenshots show the code as it was on the left and the code as we have it on the right.</p><p>In the shader graph part of the fix, we added an ST for both the back and front overlays, this should help with compatibility between the shader graph and older implementations.</p><p>With both of these in place, we are able to zoom all the way to level 23 using online map data to level 16 and overlay data to level 20.</p><p>Cheers!</p>]]></description>
			<author><![CDATA[null@example.com (Chootin)]]></author>
			<pubDate>Mon, 01 Mar 2021 04:55:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7207#p7207</guid>
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